Near the edge of the lagoon, in the middle of the water, stands the Tower of
Water. Its dimensions, look and overall shape are identical to the Tower of
Fire: 60' tall, 50' wide at the base and 30' at the top, with windows and
battlements, only the tower itself is made from flowing, raging water, and
the double doors are made of coral. The key to the tower is likewise made from
coral, set with a beautiful aquamarine stone.
Keeper of Water Powers
So long as the Keeper of Water bears the Key of Water, great power over water is his
to command. The Keeper may breathe under water, fly through the water as effortlessly
as a cloud moves through the air, and is immune to the ravages of the high pressures
of the ocean depths. No water-based attack can ever harm him; great volumes of water
may be created or destroyed at will; and water will ebb, flow and act in accordance
with the Keeper's will. Water elementals may be summoned and banished at will, and
any such spirit encountered will obey the keeper's commands. All creatures native to
the water will recognize the Keeper for who he is, and never attack him. Only free
spirits or those of unique power can retain their own will. The Keeper may also
transform himself into a being of water and back to his normal form at will.
As would be expected, the Keeper of Water is very vulnerable to his opposite element
of fire. Any fire-based attacks which penetrate his defenses will always do increased
damage. Also, all fire-based creatures are immediately hostile to the Keeper and may
attack him on sight. The presence of fire is not harmful to the Keeper, but being
near large fires will drain his powers, and he will be powerless (and most likely slain)
if surrounded by an inferno.
Keeper of Water Unique Ring - Poseidon
The perimeter of the ring erupts in a tidal surge, lifting to the skies and beyond,
the peak far past the clouds, creating a solid pillar of oceanic water. Within, a
wild coral reef and pearly-white sands gurgle and crash upwards to form the ground
level and first ten feet of space within which the Keeper and his/her opponent may
seek cover or an advantageous position. Fish and aquatic beasts of all manner,
magical and mundane, swim freely throughout the pillar while the Keeper of water
and his/her opponent duel on this watery battlefield, miraculously able to breathe
beneath the supposed ocean's surface.
Eden Parker challenges for the Tower of Water. After two back and forth duels which saw both challenger and keeper see-sawing the lead, Eregor came out as the victor in two straight matches with 6 - 4.5 in 12 and 5 - 3 in 11 final scores.
Eregor found himself challenged soon after his grace period by newly minted mage The Sublime Bellamere. The first of three matches was a close one, with both challenger and keeper vying for victory in the magical game of tug-of-war, yet the challenger gained advantage in the final round to take it 5.5 - 4.5 after 14 rounds. The second match saw the Keeper return to form by quickly gaining a 4 point lead on Bellamere within 6 rounds. The challenger fought back, securing 2 points in return, but found himself brought low by a trade in the 11th. With the second match won 5 - 3 in his favor, Eregor continued into the third with much of the same vigor. In six rounds Eregor stood at match point against his challenger — and like the end of the second match, this one ended with a trade in the Keepers favor. Eregor secured his third win of the night with an 8 round 5 - 1.5 finish to continue his reign as the Keeper of Water.
Three defenses in three months! Eregor's third defense came after being challenged by Atiea, a recent newcomer to the Duel of Magic sport! A challenge between cousins is what it can be dubbed as the two took to the challenge ring to face off. The first of two matches stated with Atiea pushing suddenly in the third round to extend her lead to 3 - 1. Eregor rose back and the two tied at 4 - 4, with Eregor pressing once again to gain the lead, even if by a half-point; though Atiea brought it back to a tie in the 11th. This tie would soon enough be short lived as Eregor gained a full point in the 12th round to take the first match. The second part of this challenge fight came within the elemental keepers ring of Poseidon! The match started off with a trade of spells — though it was Eregor's stronger, and quite focused spell that won the opening round! From there the lead see-saw'd between the two, going from Eregor to Atiea and soon enough back to Eregor again! The third shift in match-leader was the final one as Eregor was able to land a wicked blast of water elemental fury before hunkering down to defend in the final round to claim his 5 - 3 in 6 rounds victory. With two challenge matches in his favor Eregor defended his tower once more.
In three tight matches Michelle defeated Xanth Van Bokkelen to claim her first key and entry into the Tower of Water. The first of the three saw a victory in her favor with the score of 5 - 4 in 8 rounds, while Xanth took control of the second with 5 - 3 in 10 rounds, the third and final match would be Michelle's with the final score of 5 - 4 in 10 rounds.