Near the edge of the lagoon, in the middle of the water, stands the Tower of
Water. Its dimensions, look and overall shape are identical to the Tower of
Fire: 60' tall, 50' wide at the base and 30' at the top, with windows and
battlements, only the tower itself is made from flowing, raging water, and
the double doors are made of coral. The key to the tower is likewise made from
coral, set with a beautiful aquamarine stone.
Keeper of Water Powers
So long as the Keeper of Water bears the Key of Water, great power over water is his
to command. The Keeper may breathe under water, fly through the water as effortlessly
as a cloud moves through the air, and is immune to the ravages of the high pressures
of the ocean depths. No water-based attack can ever harm him; great volumes of water
may be created or destroyed at will; and water will ebb, flow and act in accordance
with the Keeper's will. Water elementals may be summoned and banished at will, and
any such spirit encountered will obey the keeper's commands. All creatures native to
the water will recognize the Keeper for who he is, and never attack him. Only free
spirits or those of unique power can retain their own will. The Keeper may also
transform himself into a being of water and back to his normal form at will.
As would be expected, the Keeper of Water is very vulnerable to his opposite element
of fire. Any fire-based attacks which penetrate his defenses will always do increased
damage. Also, all fire-based creatures are immediately hostile to the Keeper and may
attack him on sight. The presence of fire is not harmful to the Keeper, but being
near large fires will drain his powers, and he will be powerless (and most likely slain)
if surrounded by an inferno.
Keeper of Water Unique Ring - Poseidon
The perimeter of the ring erupts in a tidal surge, lifting to the skies and beyond,
the peak far past the clouds, creating a solid pillar of oceanic water. Within, a
wild coral reef and pearly-white sands gurgle and crash upwards to form the ground
level and first ten feet of space within which the Keeper and his/her opponent may
seek cover or an advantageous position. Fish and aquatic beasts of all manner,
magical and mundane, swim freely throughout the pillar while the Keeper of water
and his/her opponent duel on this watery battlefield, miraculously able to breathe
beneath the supposed ocean's surface.
In three tight matches Michelle defeated Xanth Van Bokkelen to claim her first key and entry into the Tower of Water. The first of the three saw a victory in her favor with the score of 5 - 4 in 8 rounds, while Xanth took control of the second with 5 - 3 in 10 rounds, the third and final match would be Michelle's with the final score of 5 - 4 in 10 rounds.