A Wake for All Saints (Board Event)

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A Wake for All Saints (Board Event)

Post by Strawberry »

Follow the black flame trails for a night of scary delights…

Courtesy of the Baron of Battlefield Park, for one night only on Halloween, October 31st, the Baron’s haunted armory has been opened to all souls living and dead for an evening of tricks and treats. Bring your best costume and maybe your cutest arm candy for drinks, dinner, dancing, and more than a few scares.

Take the walking trail from New Haven or the carriage road from Seaside, both promise their share of spooks and screams.

Upon arriving at the Armory, guests are led down a corridor flanked on either side by creaking and groaning suits of armor, each armed with a different weapon, all of which have been recently polished to a shine. Upon closer inspection, each one seems to be a replica of weapons used by past Overlords and long reigning Barons. Current and former squires might even be able to pick out the Squire weapons amongst the less flashy suits of armor.



At the end of the hallway, guests are welcomed by their first choice of the night. Left, right, or straight ahead?



The party begins when the clock strikes nine and doesn’t end until the night’s last specters disappear with the dawn of All Saint’s Day. Unlike the ghosts of Battlefield Park, you can leave at any time, but feel free to stay (or come back!) for a morning after breakfast before returning to the city.

Guests and parents, please be advised that this event is intended for adults or those of comparable maturity. Those under the age of eighteen will not be permitted without a guardian and a liability waiver signed prior to entrance.


--

((Just a board event to celebrate the evening. Feel free to play off of it however you wish. Post here, reference it in live play, play some of it in one of the rooms, ignore it completely, the possibilities are endless. Click the links above to jump to the associated post for that feature for more info!

Feel free to post your character’s outfit or costume to this thread. As you’ll find later in the thread, there will be a costume contest! Winners will be chosen by dice roll in the Green Room sometime on 11/2 just to give people plenty of time to post. Winners get an icon and an in character prize, for more information on all of that keep reading!

Thank you to Matt for letting Karma borrow the armory for the night. I appreciate it!))
Last edited by Strawberry on Mon Oct 19, 2020 8:52 pm, edited 1 time in total.
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Re: A Wake for All Saints (Board Event)

Post by Strawberry »

The Whispering Path



Depart from the western edge of upscale New Haven and venture into the dark of Battlefield Park. Your path begins beneath a high wooden arch of grinning jack-o-lanterns and from there, your way is lit by the full moon above and the flickering black flame wisps that dance along the leaf strewn dirt trail.



It isn’t a far walk from there to the Armory but be sure not to stray too far from the path, lest your night go south fast. The howling of wolves and glowing eyes beyond the treeline follow those making the trek so even if you leave New Haven alone, you’re certain not to be lonely long. A lovely woman in traditional Vistani garb offers those passing a chance to have their fortune told by the (in)famous Raven Lady. Follow her to their camp just off the path for a drink and a story by the fire or step into the Raven Lady’s tent for a reading. Take care not to rudely decline their hospitality or you may find your luck changing in the coming days, often for the worse.



Whether you venture through the camp or continue on your way, your final destination comes with the gates of Battlefield Park’s haunted armory. Here beneath the creak of branches fast losing their leaves you will find wisps and specters alike, unable or perhaps unwilling to admit that they are no longer amongst the living. Here the black flame wisps turn purple and beckon you to the open doors of the armory beyond. Watch your step though, you never know just what may be under foot!


((Rules and fortunes can be found in the ‘reading’ link above.))
Last edited by Strawberry on Mon Oct 19, 2020 8:48 pm, edited 1 time in total.
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Re: A Wake for All Saints (Board Event)

Post by Strawberry »

The Horseman’s Trail



From Seaside, take the scenic route to the party by way of unmanned carriages, which have been repurposed from horse drawn funeral hearses. The seats are crisp pine lined with soft crimson velvet. The typical glass sides of the hearse-carriage have been removed, allowing guests the opportunity to enjoy the autumn chill. Hot cider (spiked or not) is available for purchase before departure. Once your carriage departs, there is no turning back (at least until you get to the end and hop a ride back!)



As you cross the candlelit Horseman’s Bridge, a curious moaning greets your ears on the other side. Alarmed cries ring out and the pop-pop-pop of gunfire answers. For a moment, the forest goes still. At least until the moment you get across the bridge where pale figures wearing military uniforms of far bygone eras greet you. They speak of an incursion and beg for your help. If you decline (and who would blame you?), their demeanor changes quickly and their visage becomes that of spectral ghouls that chase your carriage down the left-hand path and into the safety of the forest beyond. If you agree, you are soon given all you need to assist them in defending Battlefield Park down the right-hand path.



A zombie hoard has risen from the grave and it is up to you to remedy it! Your ghostly commanders ensure all willing bodies are properly outfitted with top of the line paintball guns and an endless supply of neon colored ammo for maximum satisfaction in the splatter. Upon closer look, the zombies appear to never get close enough to the carriages to get their teeth in anyone, but their unsettling groans sure do sound convincing. Hold off the hoard and your reward is in safe passage to the armory beyond. There might even be a prize* at the end for the sharpest shooter in the bunch.






((If you participate in the zombie paintball bonanza, please post here and I will roll a random winner for a special prize!))
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Re: A Wake for All Saints (Board Event)

Post by Strawberry »

The Left Course - Escape the Tower

Should you take the left hallway, you’re in for a treat. At the end of the hallway is a single door leading to a winding staircase that seems to climb up, up, up for an eternity.



No sooner do you (and maybe your group) get into the stairwell does the door slam shut behind you, locking you within the tower. Your only choice is to make the climb. Do you go up or do you stay at the bottom and hope that someone comes to your rescue? You may be waiting awhile if you take the second option but the first promises to be an adventure to say the least.

So you climb. Up and up you go until the stairs turn into the first room.



In the portrait room, there are but two doors. The first is the one you came through. The second is hopefully your salvation. But it’s locked. So what do you do? From floor to ceiling and on all four walls, aging wallpaper is peeling away from walls hung with even older picture frames. Most are pictures of people, some are of animals, but all have one thing in common; they aren’t right. Whether it’s the eyes that follow you no matter where you step, or the anatomical distortions, it’s hard to shake it. There is one that points to another though, giving you your first clue. From there you must decipher the puzzles to find the key to the door out. From there, your journey continues onwards and upwards to the next room.



Next you are greeted by a room bathed in red, and I don’t just mean the decor. An opulently appointed bedroom seems to be the scene of a grisly act of violence, coating the walls, the floor, and even the bed in red stains. Like the room below, you cannot proceed without the key to the next floor and to find it you must solve the mystery of who was murdered there and why. If you hit a dead end, I find that laying down for a rest can be the key to figuring it out. Unlock the next floor and rise further once more.



In the third room you will meet the spirit of Maeve MacHenry, a young bride who took her own life on her wedding day after finding out her handsome fiance had been murdered there on the fields of Battlefield Park. Tonight she sits in the library and waits for someone to tell her a story that will convince her to rest at last. Mind your words though, for the wrong tale may invoke her wrath and trigger a trap door beneath your very feet that will send you to the very bottom to start all over again. Prove successful, and you will reach the top which has a view to die for.



After one last flight of stairs, you emerge on the viewing deck of the armory’s watch tower. There you can see most of the manor’s grounds illuminated by moonlight and flickering flame of torches and bonfires alike. Bask in your victory and then make your way down the tower by way of an open air slide that twists and turns down around the tower to the ground floor, sending you hurtling back to the bottom at breakneck speeds. Mind the stop at the end and then head back inside to check out the other festivities.
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Re: A Wake for All Saints (Board Event)

Post by Strawberry »

The Right Course - Howl at the Moon Trip



Venture down the right hand corridor and through the great oak door to find yourself outside once more. There you are greeted by druids in festive garb that offer you a queer treat* and an offer to join them on the Howl-o-ween Run through the woods. Regardless of if you partake in their earthy offering, you’re still welcome to run with the druids on a jaunt through the woods as they pay their respects to the Hunter’s Moon, mother earth, and the thinning of the veil.



Soak in the sights and sounds of the forest at night and revel in the full moon’s light. Run beneath the trees and through the creeks on a journey to the Druid King’s Camp, a festive and boisterous party within a party set not far from the haunted armory.



There you can indulge in more illicit offerings if you so choose. Open your mind, howl at the moon, laugh and sing around the giant bonfire. Carve a jack-o-lantern and then smash it to bits in an offering to the changing of seasons and the coming decay of autumn and winter. Explore your artistry and then give it back to the earth in a beautiful splattering of pumpkin chunks.



Then when you’re ready to return, follow the spider’s trail back to the armory and the safety of the manor’s gates. Be mindful not to cross the chains that block off the marked graves as we do not wish to disturb the spirits more than they already are.



((*The treats may invoke visual or auditory hallucinations, distortions in the environment, an opening of the mind, and other interesting effects. Feel free to use it however you wish.))
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Re: A Wake for All Saints (Board Event)

Post by Strawberry »

Dead Ahead - The Dinner Wake of All Saints

Through a grand set of double doors, venture into the ballroom where dinner and more awaits. The eerie tunes of a band playing all of their songs in the minor key offers a mournful soundtrack for dancers and dinner guests alike.



Long tables draped in gauzy white tablecloths and set with fine crystal place settings, pitch black centerpieces, and pure white candles are set around the perimeter of the ballroom, offering plenty of seating to those entering. Waiters, both living and spectral, bring around menus and serve drinks to the hungry and the parched.













After dinner, spend the night dancing to the musical stylings of the Ghostastic Four, a string quartet fronted by self proclaimed siren vocalist and DJ, Callisise. Their tunes are sure to enchant you the whole night through, especially once the band hangs up their instruments so Callisise can break out the turntables for a late night set of post-EDM and house music.

Be sure to break out the best of the best costume-wise, for Callisise will be judging you accordingly and handing out prizes for the best dressed!

((Please post your costumes to this thread. Winners will be chosen by RNG on 11/2))
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Re: A Wake for All Saints (Board Event)

Post by Strawberry »

Wake Awake - The Morning After

Crash at the manor or take refuge in one of a number of Vistani-themed tents set up on the armory’s grounds and then chase away the hangover with a breakfast buffet to send you on your way. Featuring bottomless mimosas and bloody marys, a build your own omelette bar, and a hauntingly delicious waffle station, there’s sure to be something to sate all appetites.



Then take a moment of reflection to pay your respects to the fallen who call Battlefield Park home while you wait to catch a ride on a carriage back to Seaside or take the walking path back to New Haven. Just be sure you don’t take any ghostly hitchhikers with you.
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Re: A Wake for All Saints (Board Event)

Post by Strawberry »

The evening's hostess dressed to match the specters of Battlefield Park in a handmade dress and wildly tousled hair.


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Re: A Wake for All Saints (Board Event)

Post by Betty Liski »

Betty swung in to taste the food and check out the costumes, but she didn't stay for too long amidst the festivities. She had... plans, that night.

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Re: A Wake for All Saints (Board Event)

Post by Lilith Anderson »



Lil and Andrea waited until the trick or treating at Cadentia wrapped up before donning their paired costumes and making an appearance at the Battlefield Park party. The Baron of Cadentia had a wonderful time dressing as everyone's favorite (debatable) clown, Pennywise.
Well, I looked my demons in the eyes
laid bare my chest, said "Do your best, destroy me.
You see, I've been to hell and back so many times,
I must admit you kind of bore me."

~Ray Lamontagne-Empty
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Re: A Wake for All Saints (Board Event)

Post by Andrea Anderson »

It would be rude if the Anderson's didn't come by to pay Karma's party a visit. Andrea, in her infinite wisdom, chose a more low-effort costume for her Halloween attire: Georgie from It. Mainly because she knew she'd be having to help her wife with makeup, so sacrifices had to be made (and because she didn't want to sit in a chair and have her own face painted).

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Re: A Wake for All Saints (Board Event)

Post by Reign »

Though it was her sister's birthday, Reign took a chance on the party and showed up dressed as Hipster Ariel. Sure she probably already had a bit of the hipster look down to begin with... but hey, it was an easy look that only took some hair dye and temporary tattoos. If asked about it, she said that she came to land because the sea was too... mainstream.

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Re: A Wake for All Saints (Board Event)

Post by Caleb Feren »

Caleb was there, and was barely recognizable.

He came as one Mr. Horace Mahoney, aka Juggernaut.

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Re: A Wake for All Saints (Board Event)

Post by Haku Kubo »

With Friday's concert complete and Saturday meeting coming to an end it meant that Haku had a two weeks worth of a break before practice began for December activities! The Wake for All Saints had caught her attention and she had been quick to tell Yuina about it in advance — enough so that she had her own costume prepared and waiting in the trunk of her car when the time came.

Higurashi Towa fit best for the persona her agency was pushing her as, plus she'd be lying if she said she wasn't a fan of the animation!



Haku was sure to get her fortune read with Yuina and would even brave joining the Howl-o-ween Run!
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Re: A Wake for All Saints (Board Event)

Post by Yuina Hirano »

Yuina was excited about the party after hearing about it from Haku, and shopped for her suitably creepy costume to wear for the occasion. The moment the idol's meeting ended she hurried to change and accompany the younger Kubo, finding a good excuse to hold Haku's hand on the walk to the festivities.

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