The Great Stag Tournament!
Sunday, May 3rd
Location: Forest Clearing (The Outback on Rings of Honor)
Time: 8:00pm EST
Format & Rules
The Great Stag Tournament will be a
Muddy Megabrawl!
Please see below for the Megabrawl rules/how it works.
The order for the Megabrawl will be determined by registration order: You sign up first, you get to go first in the first round of the Megabrawl.
We are not setting a number for registrations yet, but there will need to be a cut-off at some point. In addition, we will most likely need to do a preliminary round of fights to get into the main event depending on the level of interest.
Reminder: This is an
all-ranks tournament.
Prizes
Last Man/Woman Standing
The winner will be crowned The Great Stag!
AND the winner will also become the newest holder of ShadoWeaver!
Second to Last Man/Woman Standing
10,000 Silver Nobles
AND
A mud pie
Megabrawl Rules
These are the general rules for how a megabrawl works. Any specific changes made to the rules will be announced publicly before the event.
1. The order set before the Brawl will determine the order in which the moves are considered to have been performed. The first round will go 1-2-3-4-5-6-7-8, the second will go 2-3-4-5-6-7-8-1, etc. This will determine, in the case of more than one person attacking a single dueler, who swings first in the round.
2. Each player will send in two moves: one primary move and one secondary move. The primary move must also have a name sent along with it--that is the person the move will be directed against. If a different fighter than the one sent attacks the fighter, the secondary move is used on that person. Any other attacks on that dueler work automatically, as it is assumed that the attackers are coming in from too many angles for the attacked to be able to try and stop them all. Note: If two fighters direct their attacks at each other, then it's figured out like a normal duel--match the moves on the matrix, one falls down (or both, or one dodges, ducks, etc.)
Example: Tis, Dorae, Imp, Shanni, Jen, Ralez, Jeff, and Nova are in.
Tis' IM- Jab (Dorae)/Sweep
Dorae's IM- Sweep (Jeff)/ Snapkick
Imp's IM- Jab (Tis)/Spinkick
Shanni's IM- Jumpkick (Jen)/Sweep
Jen's IM- Hook (Nova)/Duck
Ralez's IM- Snapkick (Tis)/Jab
Jeff's IM- Dodge (Dorae)/ Snapkick
Nova's IM- Dodge (Jen)/Jab
This is what would happen in the round.
Tis charges at Dorae! But before he can get to her, she sweeps down Jeff as he tries to move away! Alas, her adrenaline high from taking the Diamond to the mat doesn't last, as she gets popped in the jaw before her foot can snake out to tag the onrushing Tis..who promptly can do little but get tagged by Imp's right fist, his sweeping kick too slow of a reaction to take the smaller one down! Then Ralez jumps in and pounds the poor kiltboy sillywith
a snapkick to his falling chest for another hit!
Across the ring, Nova gets a little antsy and starts to slide away from Jen. To no avail, however, as she crushes him with a hook! Fortunately for Jen, the momentum helps her to duck under the flying foot of Shanni as well.
(For the record: Tis- was hit twice; Dorae- was hit once; Jeff- was hit once; Nova- was hit once.)
3. Offensive or defensive moves can be used as either primary or secondary maneuvers.
4. After a move is selected, two more must be used before the first can be picked again. Thus, if a jab is used as one's primary attack in a round, it can be used as a secondary attack in the next (i.e. Round 1- Jab/Snapkick, Round 2- Sweep/Jab is acceptable). However, if it is used as a secondary attack, a full round must pass before it can be used again. Yes, this means that a round consists of two moves.
5. You will have sixty seconds to decide your move for the next round and send it in. This rule will be enforced as well as possible. The reason for this is that it isn't a round-to-round fight, per se, where the fighters hit, reset, hit, etc. This is a battle of pure kinetic energy, where everyone is pretty much in motion for the whole duel; to take five minutes between moves would slow the Brawl to a complete crawl, especially considering that it will take the caller a minute to tally up the scores and start the call, plus the time involved in the opening round(s) of action.. this'll be a pretty long event.
6. Each character will have ten points to start, their stamina, so to speak. Each hit takes off one point. Once a character loses all their points, they tire to the point where they can be thrown out of the ring.
**Important** The next hit does NOT automatically knock a dueler from the ring! There are seven ways to eject someone from the ring: flip, hook, uppercut, spinkick, snapkick, scoring on a conversion, or scoring a point on a fancy. Also, dual hooks or spinkicks will not throw the intended victim out of the ring. (Note- the snapkick is a change from previous brawls. It may not seem like a power move, but it was necessary to have a move that could beat a duck- chop just doesn't fit, and legsweep is far too powerful in regards to the matrix to put it in a group with hook and spinkick.)
Sign-up below!
Disclaimer: You must be listed on the DoF standings as ACTIVE before the tournament begins. This means you have almost 2 weeks to get a Duel of Fist duel in.
((For additional setting information and all that jazz, please see
this thread.
For the sake of consistency, PLEASE POST OUTFITS IN THE RDI THREAD! Thank you))