
SPRING ALL RANKS TOURNAMENT
One night only! Sunday, March 18th at 9:00 PM by the Eastern Clock, the Duel of Magic welcomes spellcasters of all abilities for the Spring All Ranks Tournament! Come out and fight at Wizard ranking for a chance to win one of several prizes.
You're totally interested more in the food and festivities than the prizes, I'm sure, but here's what we've got in store:
First off, all entrants who pre-register before 9:00 PM on Friday the 16th and show up by 8:55 PM on the night of the tournament will receive 1 win right off the bat. Please make sure before you sign up that you have at least one regulation duel logged since week one of the previous cycle. That means you need ONE regulation fight since December 3rd. Don't have one yet? It's okay, you've got a week to log one!
First place: 5 WoL (or the number of WoL you rack up through the tournament, whichever is greater) plus your choice of one of the below prizes.
Second: Earned Wins plus your choice of one of the below prizes.
Third Place: Earned Wins plus your choice of one of the below prizes.
Fourth Place: Earned Wins plus your choice of one of the below prizes.
Fifth & Six Place: Earned Wins plus your choice of one of the remaining below prizes.
PRIZE POOL!
-The key to the Tower of Earth

-3 Earth gems.
-2 Earth gems.
-Hand Mirror of the Spring Dragon: Seiryu

A gift from Archmage Nayun. This mirror will allow the wielder to channel celestial energy and fight as an Archmage for two weeks.
Once depleted of energy the mirror will shatter into dust.
-Ducky the Duckling

-Mystery Box! What's in it? Well, you'll have to open it to find out huh.

[[OOC Info:
All entrants must have 1 activity duel within past 2 cycles (since Week One of previous cycle, December 3rd - December 9th).
Format will be single elimination for greater than 10 people, double elimination for less than 10.
Seeding will be based first on RoK Rankings, followed by sign up or walk in time for those that don't pre-register. Earth gems must be used by the end of the next cycle.
It's worked well, so we will adhere to a 5 minute casting limit each round in order to try and keep the tourney from running too late. Exceeding 5 minutes once will result in a friendly reminder from the caller. Anything after that will result in a mis-cast, meaning no spell was invoked and the opponent's spell scores for maximum damage. After a mis-cast, the duelist is still not allowed to use whatever spell they most recently used. That way the mis-cast does not serve as a type of disengage. In the case anyone needs more than 5 minutes for an urgent/special circumstance, please alert the caller, opponent, and the room so they they know you need a few minute and will return asap. ]]