It's Time for the Summer All-Ranks Tournament!
Beat the Heat (and the Rest of the Entrants!)
This Summer's ART will be held Sunday, August 15th, starting at 8PM by the Eastern Clock (participants must check in no later than 8:05PM on the dot; tournament entry will close at that point).
Fight for glory, to prove your mettle against your contemporaries, and to claim the legendary Fistmelda’s Tusk! Or fight for one of our additional fabulous prizes!
Additional prizes:
- 100 nobles x # of participants.
- A super-deluxe single/couples' spa day followed by a catered evening of karaoke for the winner and up to ten friends in a top-of-the-line karaoke lounge! Donated by Whitedown Retreat!
- A funtabulous ice cream party for the winner and their friends! Pick your favorite flavors and beat the summer heat! Donated by Pacarelli's Ice Cream Parlor!
- Have one of our hosts and our support staff on-hand, then choose the theme for your own night of dueling in the Outback! (Date TBD)
Snowcones and slushies (normal flavors or augmented with your favorite spirits) will be served!
Sign up below! Early registration ends Friday, August 13th at 8PM ET. We look forward to seeing you Sunday the 15th!
-DoF Staff
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((This tournament will utilize Knockout Tourney Rules, as listed below
All participating duelists will have six (6) mods.
A Knock-Out move costs four (4) of your mods.
A Knock-Out move can only be an offensive move on the DoF Matrix.
Knock-Out moves cannot be used during round one (1) of a duel.
Knock-Out moves cannot be feinted.
Jab (JB) cannot be used as a Knock-Out move.
Knock-Out moves must hit cleanly. They will not knock out your opponent in trades.
To input a Knock-Out move, enter Fancy <Move> into the tool.
*KO Moves are optional. You can still win a duel by scoring five (5) points with at least a one (1) point lead on your opponent by using normal DoF tactics.
Once a duelist is hit with a Knock-Out move during a duel, that's it! They're considered KO'd and cannot continue on in the fight. It can be 4-1 in your opponent's favor, but if you score a clean Knock-Out move in the following round the duel will end then and there at 5-4 in your favor.
Example:
Player A / Player B
1: Jab / Jab - 1-1
2: Chop / Jumpkick - 1-2
3: Fancy Snapkick ( Knockout ) / Sweep - 5-2
Final: Player A wins by KO!))