Iristican Imports, LLC

Journeys of a Nightmare, his Shadow, and their perfect monster family in Rhydin, Iristica, and beyond.

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Dawn Shadowsbane
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Iristican Imports, LLC

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Iristican Imports

The Rhy’din hub of Dawn and Skid’s import/export enterprise, currently with offices in two distinct dimensions and across several countries. Headed up by Teshid Trak’kal, current COO and acting CEO, the main focus of the business is the transport and trade of antiquities and otherwise difficult to acquire items from across the planes. A number of these items tend to be of a more sensitive and/or urgent nature, and so the business has grown and shifted to accommodate the most uniquely discerning of clients.

The physical structure of the Rhy’Din office faced the Temple of the Gods, settled directly across the street from the august palace of faith. It was in no way imposing, however, standing a mere two stories tall. The first, or main, floor housed a worthy collection of artifacts and showcased antiquities procured by the curator from many of the places that Iristican Imports conducted business.

The curator herself - one Faineris Priswn, or Fen as her employers were wont to call her - was a thin, spry thing, a snow elf gray in hair and long in leg. She brooked no nonsense and was famed for her ability to convince partners to “donate” priceless heirlooms for display. An unassuming door in the back left corner led to her office, which contained a polished cherrywood desk and matching leather-lined executive chair, as well as a wall of cherrywood cabinetry concealing a rather opulent murphy bed, for those long nights in the office or tending to clientele with particular schedules. Opposite her office was the company’s sales office, in which associates finalized sales and drew up contracts for shipments.

Front and center on the main floor was the attendant’s desk, where visitors stopped first to be directed to the correct showroom and accompanying associate; behind there was a wide staircase that led up to the second floor and administrative offices, with restrooms sitting beneath and to either side of the stairs. Branching out from the central desk were several of the aforementioned showrooms, containing many more visually extravagant, if magically mundane, pieces of the company’s current stock. The far left wall separated a conference room from the rest of the floor.

The last major feature dominated the far right wall; a floor-to-ceiling mirror containing a hidden door. Behind the door were several rooms leading from a short hallway, where sales associates were able to work or rest or, until they were able to find their own accommodations, live. From the hallway, the wall appeared solid. However, for employees of the company keyed to its magicks, the blank space was transparent and granted them advance warning of who might be entering their collective domain.

Half of the second floor was dominated by twin suites; the personal sanctuaries of the proprietors of the enterprise. On the left-hand side - coming up the stairs - were the two doors that led to those offices; Skid’s closer, and Dawn’s further. A door on the shared wall - that locked on both sides - connected the two privately.

Skid’s office was filled more with table space than anything else, boasting a collection of tools and fetishes used in all sorts of projects or rituals. Various track lighting and adjustable lamps snaking down from the ceiling and walls kept each workbench lit from all sides, and despite Faineris’ best efforts, the place more often than not was less than presentable for clientele. There were three chairs in the office, all high-backed executive models with more wear and tear on them than any others in the building (he insists on taking in all those damaged anywhere else in the business, as he similarly insists that he will be causing them much more damage than what constituted their initial retirement).

Dawn’s office was in marked contrast to her mate’s; it was almost painfully pristine. Bookcases and display shelves lined every inch of two walls and contained treasured tomes and statues that affected the Dragonelf. A wide filing cabinet stood against the offices’ shared wall on the side of the door farther from the entrance. Each drawer was locked, both physically and magickally, and offered nasty surprises for intruders. The other side, closer to the entrance, featured a long, comfortable microplush couch and matching recliner; a coffee table stood between the two. A vast fireplace spanned the wall directly behind her massive redwood desk, while a geometric-patterned rug covered much of the richly-deep brown wooden floor in front of it. A pair of high-backed chairs with overstuffed armrests and lush upholstery faced toward the fireplace, while one more matching seat had its back to the thing.

The right side of the second floor held several more doors, as well as a doorless entryway leading into a small but generously appointed kitchenette area, housing a full-sized refrigerator, farm sink, two stacked microwaves and two sitting tables to allow all a chance to rest and interact. A full bathroom - with a small set of enclosed shower stalls included - was built off of the kitchenette. A second enclosed space contained the staff elevator. This conveyance allowed the residents of the first floor private access to their “apartments” and all staff the ability to descend into the warehouse. The other rooms were left for logistics and other administrative staff to decorate as they willed. Doors and solid walls were the order of the day for those rooms; clients needed privacy, after all.

Three points gave entry to the first subterranean level, a combination of vast warehouse and parking garage. First, the elevator in the main building provided keyed access to employees. A second elevator descended from the ground floor of the building directly behind their offices, an extension of the complex and entrypoint for commuting workers. Finally, a tunnel led from the street to the truck docking and receiving entrance, which followed a dipping ramp down and into the underground, where the trucks could be offloaded out of reach of prying eyes or, in some cases, the sun itself.

The docking area was large enough to handle several trucks at a time, and the gates blocking drivers’ views of the facility beyond was as much for protection as privacy. Several layers of seals and magical barriers kept the merchandise protected from the moment it exited the trucks until it arrived safely in its assigned storage area within the warehouse facility.

Beyond the sealed entryway, the facility itself was vast, and made up of a single, massive floor. The ceiling rose up nearly sixty feet, necessitating the elevators over more conventional stairwells for employees, and had many “demi-levels,” comprised of rising and lowering platforms built into the flooring and taking up twenty-foot segments (allowing for larger pieces to be stored as high as needed, though they were kept as low as possible to keep weight distributed properly.) These huge shelved rows almost uncannily resembled the aisles of big-box stores and the like, and similarly were populated by small forklifts and trolleys being used by workers to place or gather items, for sale or shipment. Several rooms of varying sizes dotted the lowest, main space, as well, providing refrigerated storage for such items as required cool or even freezing temperatures.

Under the main building lay a few more offices, primarily used by bookkeepers and logistics personnel that worked exclusively in shipping and delivery. What was special about these offices, however, was that they were the primary point of entry for the most powerful and, on occasion, dangerous items moved by the company. A secondary elevator system was located down a short, straight hall behind the logistical offices, and with keyed access, high-clearance employees were able to access the magical storage, stasis, and R&D laboratories.

The third underground level was much more compact than the warehouse with ceilings only reaching fifteen to twenty feet high. All ceilings on this level were covered in forced air filtration systems to keep the rooms sterile for experimentation or restoration, depending on who or what was in a given lab at a given moment. At the end of the hall of labs and restoration chambers, there was a bay on either side of the path with a number of sealed containers, similar in shape and size to large coffins, or sensory deprivation pods. They were connected to mystical arrays and technological control panels.

Beyond even this was a final set of doors. These keyed and sealed barriers gave way only to few, and revealed four rooms. These rooms were filled with magical fetishes and tools, technologies and medical equipment, and were kept with varying levels of organization. These rooms were fed by special, separate filtration systems, keeping them safe and secure from more mundane contaminants. Only four beings possessed clearance to this area, and any others who indeed were brought in on those fours’ whims.

((Feel free to conduct business or place orders for just about anything you might need here! Access to the lower levels and second floors are restricted but, like most things, that can be worked around if you have the right friends. Hope you like it!))
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