Winter clings longer in the Deep Wilds, where the shadows protect snow drifts well into May. By Beltane, only the most determined spring blooms have broken through the frozen crust of mud in the spots warmed by shafts of weak sunlight.
![](https://media.discordapp.net/attachments/971187488259448862/1094794915017400410/015e58f0571b2a6bb36703f5dc8e87cc.jpg)
Through those dim rays of light, herds of mule deer move. Hunters and trappers that travel between the sparse settlements report bucks antlered well beyond normal spring growth. These bands of deer sharpen the tines of their horns against the trees they pass, leaving gouges in thaw-softened bark and tangling themselves in strings of mildew. Motes of the fungal growth they've collected are visible, rising from their bodies when they pass through sunbeams.
![](https://media.discordapp.net/attachments/758497929718792244/1093227450621755513/6ab808942ca10ded488e4c42ae4b669d.jpg)
The herds move Southwest, towards RhyDin city, bringing with them the creeping ruin of mold that settles where they shed spores. At their head, a monstrous stag cuts their path. The buck, dubbed Aktaion by the wildlings, calls his herd to him with a bugle cry that shakes the ground. They answer with shorter calls of their own and the thunder of hooves.
Attempts to turn the herd have met with failure. Similar efforts to claim Aktaion or his companions' antlers as trophies have met with death. The progress of the herd and the blight remain steady.
![](https://media.discordapp.net/attachments/971187488259448862/1094795916642373724/10d6cf90b8831bb1089d487175ed687922b3f4c1.jpg)
((The hunt is scheduled for 9 PM ET on Thursday, May 4th in #the-deep-wilds.
Once the herd appears, participants can play out their attempted attacks and roll a d20 by sending ?roll 1d20 to the green room. A roll of 10 or more counts as a success.
The herd will fight back! Players running the hunt will announce targets in their posts and roll in the green room. 10 or more on a d20 counts as a success, but the players participating in the hunt can determine what happens to their character. A success could mean anything from a damaging blow to the target being turned aside or disarmed. Whatever the player decides!
Furthermore, characters can choose to cleanse the blight. To roll against the blight instead of the herd or Aktaion, players can declare it in their action and roll the standard d20. If the blight is cleared before the herd dies, reroll potions will no longer have a chance of failure. All rerolls will be allowed to proceed.
Characters who register in this thread or post in the green room by 8:30 PM ET will earn 3 reroll attempts. These rerolls are granted by potions distributed at the start of the fight. But this year, the mold has gotten into them. In order to use a reroll, the play must first roll a d10 ( ?roll 1d10 in the green room). On a 1 or 2, the potion has gone bad and the reroll is lost. How drinking the spoiled potion affects the character is up to their player.))
![](https://media.discordapp.net/attachments/971187488259448862/1094794915017400410/015e58f0571b2a6bb36703f5dc8e87cc.jpg)
Through those dim rays of light, herds of mule deer move. Hunters and trappers that travel between the sparse settlements report bucks antlered well beyond normal spring growth. These bands of deer sharpen the tines of their horns against the trees they pass, leaving gouges in thaw-softened bark and tangling themselves in strings of mildew. Motes of the fungal growth they've collected are visible, rising from their bodies when they pass through sunbeams.
![](https://media.discordapp.net/attachments/758497929718792244/1093227450621755513/6ab808942ca10ded488e4c42ae4b669d.jpg)
The herds move Southwest, towards RhyDin city, bringing with them the creeping ruin of mold that settles where they shed spores. At their head, a monstrous stag cuts their path. The buck, dubbed Aktaion by the wildlings, calls his herd to him with a bugle cry that shakes the ground. They answer with shorter calls of their own and the thunder of hooves.
Attempts to turn the herd have met with failure. Similar efforts to claim Aktaion or his companions' antlers as trophies have met with death. The progress of the herd and the blight remain steady.
![](https://media.discordapp.net/attachments/971187488259448862/1094795916642373724/10d6cf90b8831bb1089d487175ed687922b3f4c1.jpg)
((The hunt is scheduled for 9 PM ET on Thursday, May 4th in #the-deep-wilds.
Once the herd appears, participants can play out their attempted attacks and roll a d20 by sending ?roll 1d20 to the green room. A roll of 10 or more counts as a success.
The herd will fight back! Players running the hunt will announce targets in their posts and roll in the green room. 10 or more on a d20 counts as a success, but the players participating in the hunt can determine what happens to their character. A success could mean anything from a damaging blow to the target being turned aside or disarmed. Whatever the player decides!
Furthermore, characters can choose to cleanse the blight. To roll against the blight instead of the herd or Aktaion, players can declare it in their action and roll the standard d20. If the blight is cleared before the herd dies, reroll potions will no longer have a chance of failure. All rerolls will be allowed to proceed.
Characters who register in this thread or post in the green room by 8:30 PM ET will earn 3 reroll attempts. These rerolls are granted by potions distributed at the start of the fight. But this year, the mold has gotten into them. In order to use a reroll, the play must first roll a d10 ( ?roll 1d10 in the green room). On a 1 or 2, the potion has gone bad and the reroll is lost. How drinking the spoiled potion affects the character is up to their player.))