King of the Ring: Might of the Dragon

Notices and stories concerning events in the legendary basement of the Duel of Swords.

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King of the Ring: Might of the Dragon

Post by Tippletoe »

Might of the Dragon: King of the Ring Tournament!
Friday August 6th, 8:15 PM ET at #twilight-isle


The Elder Dragon Velgr is eager to see the might of Rhydin’s champions and all who chose a wondrous item from the Dragon Cache! A grand melee has been organized for the Tri-Sport Champions to fight one last time, showing the combined power of the wondrous item, the opal essences, and the champions’ own wits and skill. Velgr invites all to participate, even those who did not imbue a weapon! And to the King of the Ring, Velgr will bestow two more blessings.

First Place: Grants of Velgr
Velgr’s Grace-Breaker Challenge Grant
The winner of this grant, regardless of rank, may challenge any current title-holder (Overlord or Baron) even if they are under a grace period. You are not required to use your challenge rights with this grant. All other "Universal Terms of Challenge" apply. This grant expires at the end of the Summer Cycle.

Velgr’s Generosity Grant
In the spirit of generosity you may grant a duelist active on the standings ranked Commoner to Grand Master a Test-Free Barony Challenge, where the duelist may challenge a Baron of their choice. This duelist cannot be yourself.

The winner must declare their choice of duelist on the Public Notice Board. The endowed duelist has two weeks (14 days) following the public declaration upon the Public Notice Board to challenge a Baron. This challenge will not supersede any outstanding challenges, and follows the “Universal Terms of Challenge”. If a challenge is not made within the allotted time, the duelist forfeits their right to challenge and the grant is spent. Velgr's Generosity Grant expires at the end of the Summer Cycle.

And don’t forget to claim your King of the Ring Tournament Champion Achievement.


Second Place: The Gift of Ashene
Velgr of the Twilight Sky chose his champion, Ashene the Twilight Dragoon, to test the worthiness of Rhydin’s champions. In honour of Ashene, the second place winner may choose any duelist on the standings to be your advocate if tested, or your champion if you’re challenged, regardless of rank or title. This Gift of Ashene may only be used once, and expires at the end of the Summer Cycle.


Participation Rewards
Tri-Sport Participants Everyone who participates in the tournament using a wondrous item from the Dragon Cache imbued with an opal’s elemental essence is blessed by Velgr for the rest of the cycle and will receive one extra fancy (up to a maximum of five) until the Fall Cycle begins for use in regulation dueling only.

All Other Participants Velgr is pleased that you have joined this tournament to entertain him and show your might. He bestows 500 nobles to each participant that did not retrieve and imbue an essence from his Dragon Cache.

-----------------------------

Sign Ups
You can sign up on this thread by adding your name to the list. Please sign up below as sign ups will be limited to the first 16 participants. Not in the top 16? Sign up anyways and I'll put you on the standy-by list should one of the 16 not show.

Arriving On Time
Might of the Dragon: King of the Ring starts promptly at 8:15pm ET. You must arrive by 8:00pm to keep your spot, otherwise we will begin filling from the standby list. There are NO exceptions.

Note: Any questions can be directed to Tippletoe Timbers.
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King of the Ring Tournament Rules

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The OOC Details

Sign-Ups
Early Seeding Sign-Up goes until August 4th at 11pm ET. Seeding goes strictly by sign-up (First Come, First Serve). Tournament cap is 16 people. If we hit 16 sign ups, then you can put yourself on the stand-by list/walk-in and we will fill no-shows in that order.


Arriving On Time
The King of the Ring starts promptly at 8:15pm ET. You must arrive by 8:00pm to keep your spot, otherwise we will begin filling from the standby list. There are NO exceptions.


The Seeding Order
The order set before the Melee will determine the order in which the moves are considered to have been performed. The first round will go 1-2-3-4-5-6-7-8, the second will go 2-3-4-5-6-7-8-1, etc. This will determine, in the case of more than one person attacking a single dueler, who swings first in the round.


Submitting Your Moves
Each player will send in two moves: one primary move and one secondary move. The primary move must have a name (the target) attached --this is the person the move will be directed against.
Format: [move against target] [target] / [secondary move]
Example: HC Tippletoe / LP

What moves can I use?
Offensive or defensive moves can be used as either primary or secondary maneuvers.

How often can I repeat a move?
After a move is selected as the primary move, one more must be used before it can be selected again as the primary move. After a move is selected as the secondary move, you must wait one full round before it can be used as either a primary OR secondary.

Example:
Round 1: Thrust/High Cut
For Round 2, you can choose Thrust as the secondary, but High Cut is unavailable for BOTH move sets.
Round 2: Low Cut/Thrust
For Round 3, you can choose Low Cut as the Secondary, High Cut as Primary OR Secondary, but Thrust is unavailable for BOTH move sets.
Round 3: Slash / High Cut
For Round 4, you can choose Slash as the Secondary, Low Cut as Primary OR Secondary, but High Cut is unavailable for BOTH move sets.


Note: This means that a round consists of two moves. The only exception to this is that a disengage may be used multiple times in a row, as often as you want, just not as both moves simultaneously (you can’t disengage as both primary and secondary).


Modifiers (Fancies)
Everyone starts with 2 (two) fancies, bursts of adrenaline for the character. As a little added incentive, a player can receive an additional Fancy for every character they eliminate. This means that the player must perform the finishing move (see below) to receive credit for the elimination. Only one person (first in the order) will receive credit for each elimination.


Scoring
Rounds are ALWAYS resolved in Turn Order. Turn Order is important. Everyone starts with 8 stamina, which goes down to 0.
  • If two fighters select each other with their target primary moves those moves are compared against each other first like a normal duel using the DoS Matrix.
  • If a different fighter than the target attacks the fighter, the secondary move is used on that second duelist. This means that even if you are fighting someone Primary vs Primary (or 1v1), you still have a secondary move (your ‘reflex’ move).
  • Any other attacks or Fancy maneuvers on that dueler (working down the turn order) work automatically, as it is assumed that the attackers are coming in from too many angles for the target to stop them all. Normal defenses, however, do not auto-hit. A LP vs. nothing is ineffective, a FLP vs. nothing scores a point. To limit the effect of ganging up, no dueler's stamina can be reduced by more than 3 points a round. If you would drop down by 3.5, you only go down by 3.
Sample Fight: Round 1
Players- Cletus, Bode, Ramsus, Chris, Jake
1. Cletus- TH (Chris)/SH
2. Bode - LP (Chris)/CP
3. Ramsus- TH (Cletus)/LC
4. Chris- HC (Jake)/LC
5. Jake - LP (Chris)/TH

Chris goes after Jake, but Jake is ready with a timely defense {HC vs LP, Chris -.5 HP). Cletus and Bode both set their sights on Chris. Cletus' TH sails over Chris LC {TH vs. LC, Chris -1 HP}, hitting and leaving Chris wide open, but Bode just stands there ready to defend {LP vs Nothing, no change}. Ramsus turns around and finds Cletus open to attack but his thrust gets caught up in his stop hit {TH vs SH, -1 Ramsus}.

Remaining Health: (Cletus-8, Chris-6.5, Ramsus-7, Bode-8, Jake-8)

Sample Fight: Round 2
Players- Cletus, Bode, Ramsus, Chris, Jake
2. Bode - LC (Ramsus)/LP
3. Ramsus- HC (Bode)/TH
4. Chris- TH (Ramsus)/HC
5. Jake - LC (Chris)/LP
1. Cletus- FCP (Ramsus)/TH

Bode and Ramsus go for each other, Bode attacks Low and Ramsus High {LC vs HC, Bode -1, Ramsus -1}. Chris also goes for Ramsus, and they trade violent thrusts {TH vs. TH, Chris -1, Ramsus -1}. Jake has his eyes still set on Chris, swinging low with his axe, but Chris is ready to return the blow {LC vs. HC, -1 Jake, -1 Chris}. The Ramsus Gang-Up continues, with Cletus taking an offensive strike that Ramsus cannot defend {FCP vs Nothing, Ramsus -1}.

Remaining Health: (Cletus-8, Chris-4.5, Ramsus-4, Bode-7, Jake-7)


Health and Elimination
Each character will have 8 stamina, and starts at 8 points*. Offensive moves and Fancy maneuvers score full points, normal defenses score half a point to a maximum of 3 (three) per round. Once a character is down to 0 points they are worn down enough to be taken out of the fight! The next hit does NOT automatically knock a dueler from the ring.

**Characters cannot reach 0 points AND be eliminated in the same round. Thus, if a character reaches their 0 points in round ten they cannot be eliminated until round eleven.**

There are certain ways to eject someone from the ring- Stop Hit (SH), Thrust (TH), Slash (SL), by scoring a point with a Fancy Maneuver (offensive or defensive), or by using two successful defenses in a row against them. Matching elimination strikes (TH/TH, FHC/FLC) will not throw the intended target out of the ring.

Once the fight gets down to the final two duelers they will only submit one move. Rules for eliminating your opponent remain the same.

Examples of Elimination Moves and Final Fight
Round Ten
Cletus: FLC Jake / TH
Jake: HC Cletus / SS
Chris: CP Cletus / LC

Cletus vs. Jake, FLC vs HC. Jake is eliminated by the FLC. Cletus is not eliminated by the regular HC.
Chris vs. Cletus, CP vs TH. Chris has one successful defense.

Round Eleven, Final Two
Cletus: HC
Chris: LP

Chris vs. Cletus, LP vs HC. Chris successfully defends twice in a row. Cletus is eliminated.


Time Limit
You will have sixty seconds to decide your move for the next round and send it in. This rule will be enforced as well as possible. The reason for this is that it isn't a round-to-round fight, per se, where the fighters hit, reset, hit, etc. This is a battle of pure kinetic energy, where everyone is pretty much in motion for the whole duel; to take five minutes between moves would slow the Melee to a complete crawl, especially considering that it will take the caller a few minutes to tally up the scores and start the call, plus the time involved in the opening round(s) of action.

*Starting health may change at the discretion of the tournament officiator based on the number of entrants, to a minimum of five.

==========
History: To see some examples of King of the Ring, check out the invitational Tournament for Dockside in 2006 and the King of the Ring Tournament of 2009 and the King of the Ring Water Tournament in 2020.

Do you have questions or want any clarifications on the rules or the tournament style? DM me at Anne Ellis#0253.
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Might of the Dragon Special Rules

Post by Tippletoe »

Might of the Dragon Special Rules

Imbued Wondrous Items
Players using their wondrous item from the Dragon Cache, you must post redemption of the essences/imbuement of the items before Thursday, August 5th at 8:00pm ET on this thread. You do not have to declare this at the same time you sign up. For example, you can sign up on July 24th and declare your opal essence on August 4th.


Opal Essence Powers
FireStar - The power of FireStar is combative, strong, and eager. By harnessing their anger and rage, you can redirect an attack to someone else. (( Max 2 Uses. Instead of sending a primary move, you redirect an opponent's attack to a target of your choice. Must be used while there are three or more players in the tournament. Example Send: FireStar Redirects to [Player Name] / [Secondary Move] ))

IceDancer - Use the essence of IceDancer to turn someone's offense against them. (( 3 Additional Starting Fancies. ))

MoonBeryl - With MoonBeryl you can transcend the present and navigate the wonders of time, allowing you to repeat tactical maneuvers. (( Repeat your primary move. Max 3 Uses. May be used consecutively. ))

PathFinder - With the energy of PathFinder you can restore and invigorate your life force. (( Regain 1 Stamina. Max 2 Uses. Must be declared when you send your move for the round. ))

ShadoWeaver - The power of ShadoWeaver allows you to create a beguiling glamour, fooling your enemies. (( Disappear from combat for that round. Max 2 Uses. Must be used while there are three or more players in the tournament. ))
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King of the Ring: Sign Ups

Post by Tippletoe »

OFFICIAL ENTRANT LIST

Early Seeding Sign-Up goes until August 4th at 11pm ET. Seeding goes strictly by sign-up (First Come, First Serve). Tournament cap is 16 people. If we hit 16 sign ups, then you can put yourself on the stand-by list/walk-in and we will fill no-shows in that order. Players using their wondrous item from the Dragon Cache, you must post redemption of the essences/imbuement of the items before Thursday, August 5th at 8:00pm ET on this thread.

1. Maggie Harker -- IceDancer (3 Extra Fancies)
2. Sal Delahada -- ShadoWeaver (x2 Disappear from Combat)
3. Caleb -- ShadoWeaver (x2 Disappear from Combat)
4. gatito -- MoonBeryl (x3 Repeat the Primary Move)
5. Rachael Blackthorne -- FireStar (2 Redirections)
6. Anubis Karos
7. Yuzuki -- IceDancer (3 Extra Fancies)
8. Ebon -- FireStar (2 Redirections)
9. Haru -- IceDancer (3 Extra Fancies)
10.
11.
12.
13.
14.
15.
16.
Last edited by Tippletoe on Mon Jul 26, 2021 10:27 pm, edited 2 times in total.
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Re: King of the Ring: Might of the Dragon

Post by Mairead Harker »

Maggie Harker

A further notation was added under Maggie's name.

My find from the dragon's cache has now been imbued with IceDancer's essence.

((viewtopic.php?p=203200#p203200))
Last edited by Mairead Harker on Sun Aug 01, 2021 9:31 pm, edited 1 time in total.
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Re: King of the Ring: Might of the Dragon

Post by Delahada »

I'm in

- Sal Delahada
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Re: King of the Ring: Might of the Dragon

Post by Caleb Feren »

Why not.

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Re: King of the Ring: Might of the Dragon

Post by Partly Cloudy »

I’m in.
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Re: King of the Ring: Might of the Dragon

Post by Rachael Blackthorne »

Barring duties that may interfere with mon participation, I will enter this event.


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Re: King of the Ring: Might of the Dragon

Post by Anubis Karos »

I shall enter.

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Re: King of the Ring: Might of the Dragon

Post by Yuzuki Kuwabara »

I'll join.
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Re: King of the Ring: Might of the Dragon

Post by Ebon Ilnaren »

I'll take part in this.

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Re: King of the Ring: Might of the Dragon

Post by Haru Jeong »

Count me in!
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Might of the Dragon: Setting

Post by Tippletoe »

Might of the Dragon on Twilight Isle

In the hours preceding the tournament the skies above the Twilight rings darken as billowing clouds gather into towering mountains. High in the skies lightning jumps from cloud to cloud. The jagged white strikes turn the sky into foreboding purples. Silhouetted behind the clouds, the webbing of massive wings fork and arc like the surrounding lightning. A thunderous roar mixes with the cracking booms of the clouds while shafts of precipitation evaporate before hitting the sands of the arena, leaving spectators and storm watchers dry.

A double-sized ring has been roped off on the far side of the arena away from the beach. Nearby, a singular gnome and a handful of goblins prepare a simple fare for spectators and contestants.

There are four large, bright blue jugs of water with self-serve spouts. An assortment of glasses are provided, each etched with the silhouette of Velgr. The glasses are a gift anyone can take home. A self-serve table with assorted cookies and fruit sits near some paper plates with the Enter the Dragon logo.

GumYum BarkYark and her cousin BogNog SlapTrap are stationed at the sandwich bar prepared to make any sandwich you want in less than five minutes!

Reginald Regent runs a fully stocked bar with his blue-and-purple android apprentice, Aislin.
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Re: King of the Ring: Might of the Dragon

Post by Goldglo »

Looks like spots are still available. I'll give this a go.

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