Kalamere wrote:For reference the current list of squire weapons includes:
- Axe
- Glaive
- Rapier
- Sceptre
- Sickle
- Spear
- Staff
Personally I think it should be a hand held weapon type thing rather than an ornament, like a crown. Plus that just triggers the Overlord crown vs belt discussion that I don't want to get back into.
Sylus had suggested doing something defensive, like a shield or a buckler. Or a sword + shield combination.
There are any number of sword types unaccounted for in the list. Could do a claymore or a bastard sword. Could throw a bone to G and go with a warhammer. Personally I favor giving them a dagger
I guess if we think we're settled on the rules portion of things, we could put a master list of weapon suggestions together and vote, but that'll be a call for Sylus to make.
Twin daggers can be extremely defensive. Sylus actually knows the IC technique. A parrying dagger and a heavier dagger to support fulcrum blocking at the hilts, leveraging impact pressure through the arms and into the feet, spreading it out.
Anyway....
Current squire weapons:
Staff= reach and bludgeon, Glaive= reach and armor sunder, Spear = Reach and piercing
Axe = mid-range, effective against pole-arms and slashing, Scepter= mid-range bludgeoning, Rapier = Mid Range, piercing/slashing, only sentient item.
Sickle= Close quarters, slashing.
Overlord Squire potential weapons:
Sword and Shield: Mid-range, slashing, piercing, bludgeoning
Dagger/Daggers: Close-quarters and range, slash/pierce.
Mace/Morningstar: Bludgeoning
Lucern Hammer: Range, slashing, piercing, bludgeoning
Vambrace: Close quarters, piercing, hidden-blade. Get all Assasin's Creed
http://fuckyeahjammies.tumblr.com/post/ ... -equipment
Given what is currently available, I think looking at close-quarters rounds out the overall list. 3 Reach, 3 Mid-Range (weapon extends 3ft-ish beyond arm reach), and 2 Close Quarters.