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You're totally interested more in the food and festivities than the prizes, I'm sure, but here's what we've got in store:
First off, all entrants who pre-register before 9:00 PM on Saturday the 12th and show up by 8:55 PM on the night of the tournament will receive 1 win right off the bat. Please make sure before you sign up that you have at least one regulation duel logged since week one of the previous cycle. That means you need ONE regulation fight since September 13th. Don't have one yet? It's okay, you've got 2 weeks to log one!
Anyways. Top performers have a shot at taking home even more! Don’t place in the top 6? That’s okay! Everyone takes home their wins tonight. Not just WoLs, WINS!
First place: 5 Wins (or the number of Wins you rack up through the tournament, whichever is greater) plus your choice of one of the below prizes.
Second Place: Earned Wins plus your choice of one of the below prizes.
Third Place: Earned Wins plus your choice of one of the below prizes.
Fourth Place: Earned Wins plus your choice of one of the below prizes
Fifth & Six Place: Take your pick of the remaining prizes.
PRIZE POOL!
-The Spirit Staff for the remainder of the cycle. Call the power of the elements down upon your foes once per duel.
-2 Water gems, thanks to our Keeper of Water, Shadow.
-1 Water gem, again thanks to Shadow.
-Scratch the bar tab. In the wake of Shadow's retirement, the key the Tower of Water will also be offered as a prize to whomever elects it as their prize first.
-This baby kitsune. Noct says I can't keep him even though I found him fair and square. He gets along great with kids, dogs, cats. Not so much wolves, but uh, I don't recommend most people keep wolves as pets.
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-Mystery Box! What's in it? Well, you'll have to open it to find out huh.
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All entrants must have 1 activity duel within past cycle (since September 13th).
Format will be single elimination for greater than 10 people, double elimination for less than 10
Seeding will be based first on RoK Rankings, followed by sign up or walk in time for those that don't pre-register. Water gems must be used by the end of the next cycle or they will become inventory icons.
It's worked well, so we will adhere to a 5 minute casting limit each round in order to try and keep the tourney from running too late. Exceeding 5 minutes once will result in a friendly reminder from the caller. Anything after that will result in a mis-cast, meaning no spell was invoked and the opponent's spell scores for maximum damage. After a mis-cast, the duelist is still not allowed to use whatever spell they most recently used. That way the mis-cast does not serve as a type of disengage. In the case anyone needs more than 5 minutes for an urgent/special circumstance, please alert the caller, opponent, and the room so they they know you need a few minutes and will return asap. ]]