Duel of Sword Rules wording revision
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- Julianna Frostbite
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The context it is written in is apparently problematically ambiguous. For one player, the way its worded, could be taken as meaning you can use it once and if you chose to you could use it right up against each other and then have to move on, solidifying that as what is acceptable in that players mind. That is actually the way I read it and until last night had never seen anyone use it more than twice in a row but I haven't been around as long as most. However, apparently to those who have been around for eons it means it can be used as many times as a player wants. I can understand why it could potentially cause issues when two duelists each took the wording differently.
I do believe it would be beneficial to perhaps word it differently...given it's 'Oh no he/she didn't!' kind of feel to that move...knowing you can use it repeatedly over and over and not be restricted to just twice could make for some fun IC things from time to time. ::mischievous grin::
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I do believe it would be beneficial to perhaps word it differently...given it's 'Oh no he/she didn't!' kind of feel to that move...knowing you can use it repeatedly over and over and not be restricted to just twice could make for some fun IC things from time to time. ::mischievous grin::
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- PrlUnicorn
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Re: Duel of Sword Rules wording revision
Another suggestion for rewording:
"There are ten moves which all ranks may use. Only Disengage may be used multiple times in a row during a duel."
"There are ten moves which all ranks may use. Only Disengage may be used multiple times in a row during a duel."
- Andrea Anderson
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Re: Duel of Sword Rules wording revision
I was thinking something like that or: "There are ten moves which all ranks may use, and only Disengage may be used in two or more consecutive turns during a duel."PrlUnicorn wrote:Another suggestion for rewording:
"There are ten moves which all ranks may use. Only Disengage may be used multiple times in a row during a duel."
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- Kalamere
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In the The Duels document, it stats:
“There are ten moves, listed below, available to participants of all ranks. Duelists may not use the same move in consecutive rounds, except for Disengage which suffers no limitations.”
Could work, as could some of the other suggestions.
With the existence of The Rules document, is it worth further fleshing out the game guide to include language about how a duel is won or how many rounds a duel goes to? Or, perhaps, just a link in the Game Guide to The Duels to better flesh it out?
I don’t see it listed anywhere and it could no longer be the case, but once upon a time it was a rule that an illegal move (eg: a move used 2 rounds in a row) was automatically substituted with a disengage. Anyone else recall that?
Which is sorta where I was going with what I wrote last; the game guide simply stating that Dis is the exception to the ‘no move twice in a row’ rule.The Duels wrote:To get started, you will need an opponent. Once you've found one, notify the DUEL official on duty, and he or she will soon usher you both to begin. A window will pop up asking you to select your move for round 1. Once you have submitted your move, the official will compare your move to your opponent's and announce the results in the chat room, after which you can send in your move for the next round. You may not use a move twice in a row, with the exception of Disengage in Duel of Swords.
“There are ten moves, listed below, available to participants of all ranks. Duelists may not use the same move in consecutive rounds, except for Disengage which suffers no limitations.”
Could work, as could some of the other suggestions.
With the existence of The Rules document, is it worth further fleshing out the game guide to include language about how a duel is won or how many rounds a duel goes to? Or, perhaps, just a link in the Game Guide to The Duels to better flesh it out?
I don’t see it listed anywhere and it could no longer be the case, but once upon a time it was a rule that an illegal move (eg: a move used 2 rounds in a row) was automatically substituted with a disengage. Anyone else recall that?
- Jaycy Ashleana
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I recall that being the case, Kal.Kalamere wrote:In the The Duels document, it stats:Which is sorta where I was going with what I wrote last; the game guide simply stating that Dis is the exception to the ‘no move twice in a row’ rule.The Duels wrote:To get started, you will need an opponent. Once you've found one, notify the DUEL official on duty, and he or she will soon usher you both to begin. A window will pop up asking you to select your move for round 1. Once you have submitted your move, the official will compare your move to your opponent's and announce the results in the chat room, after which you can send in your move for the next round. You may not use a move twice in a row, with the exception of Disengage in Duel of Swords.
“There are ten moves, listed below, available to participants of all ranks. Duelists may not use the same move in consecutive rounds, except for Disengage which suffers no limitations.”
Could work, as could some of the other suggestions.
With the existence of The Rules document, is it worth further fleshing out the game guide to include language about how a duel is won or how many rounds a duel goes to? Or, perhaps, just a link in the Game Guide to The Duels to better flesh it out?
I don’t see it listed anywhere and it could no longer be the case, but once upon a time it was a rule that an illegal move (eg: a move used 2 rounds in a row) was automatically substituted with a disengage. Anyone else recall that?
- Napoleon Bonarat
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I remember that too. Most of the time, callers gave a gentle nudge in IM. Or if it were called to the room, then everyone agreed to just redo the round.
I don't know if this (defaulting an illegal move to a DI) is as necessary these days since we aren't so busy. I can see in the old days this being a default when the room counts were crazy, but even then I don't think this happened that many times (where the caller defaulted it to DI without giving the other player a chance to change).
I don't know if this (defaulting an illegal move to a DI) is as necessary these days since we aren't so busy. I can see in the old days this being a default when the room counts were crazy, but even then I don't think this happened that many times (where the caller defaulted it to DI without giving the other player a chance to change).
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- Kalamere
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Sure. It's just another argument to the unlimited Dis proof. If the resolution of an illegal move is to make said move a Dis, then it does no good to make a 3rd consecutive Dis illegal.. 'cause it just results in a Dis anyway.Napoleon Bonarat wrote:I don't know if this (defaulting an illegal move to a DI) is as necessary these days since we aren't so busy. I can see in the old days this being a default when the room counts were crazy, but even then I don't think this happened that many times (where the caller defaulted it to DI without giving the other player a chance to change).
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Mind = BlownKalamere wrote:Sure. It's just another argument to the unlimited Dis proof. If the resolution of an illegal move is to make said move a Dis, then it does no good to make a 3rd consecutive Dis illegal.. 'cause it just results in a Dis anyway.Napoleon Bonarat wrote:I don't know if this (defaulting an illegal move to a DI) is as necessary these days since we aren't so busy. I can see in the old days this being a default when the room counts were crazy, but even then I don't think this happened that many times (where the caller defaulted it to DI without giving the other player a chance to change).
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Late to the table (just got home from a week long vacation)...
If any move is used more than once, (and after a gentle reminder to the duelist that they can't use the same move twice, but the duelist refuses to change the move) the second time is changed to a DIS automatically by the official.
This, at least, was what we were taught in the Old Days.
So, by this logic, a Dis is a Dis is a Dis is a Dis.
If any move is used more than once, (and after a gentle reminder to the duelist that they can't use the same move twice, but the duelist refuses to change the move) the second time is changed to a DIS automatically by the official.
This, at least, was what we were taught in the Old Days.
So, by this logic, a Dis is a Dis is a Dis is a Dis.
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