But...Velhelmi Torvald wrote:ADV
1. Flip - Flip 0-0
2. Dodge - Jab 0+-0
3. Duck - Leg Sweep 0-1
Defense was Hit: Behind
1. Flip - Flip 0-0
2. Dodge - Jab 0+-0
3. Jab - Leg Sweep 1-0
Offense Switch, Hit: ADV lost but leading.
1. Flip - Flip 0-0
2. Dodge - Jab 0+-0
3. Jab - Flip 0-1
Offense Switch, was Hit: Behind
1. Flip - Flip 0-0
2. Dodge - Jab 0+-0
3. Jump Kick - Jump Kick 0-0
Offensive Switch, Both missed: Tied
1. Flip - Flip 0-0
2. Dodge - Jab 0+-0
3. Jab - Jab 1-1
Offensive Swith, Both hit: Tied
1. Flip - Flip 0-0
2. Dodge - Jab 0+-0
3. Duck - Dodge 0-0
Both defend: Tied
1. Flip - Flip 0-0
2. Dodge - Jab 0+-0
3. Leap - Leg Sweep 1-0
ADV Converted: Leading
In only one of seven scenarios does the ADV matter. In all others it is lost. In only two scenarios does Player A lead.
Why would you Duck in this situation? Duck after an opponent Jab isn't a strong move. You lose to LegSweep, SnapKick, and Chop, which are arguably the strongest offensive moves in this situation.1. Flip - Flip 0-0
2. Dodge - Jab 0+-0
3. Duck - ?
In this situation, the Dodger (whom we'll refer to as Leftside) has the superior position. The Jabber (whom we'll call Rightside) can't block against both the Jab and the LegSweep, so he's got to guess whether Leftside is going to go with one of those two moves.
I think you have to discount the two Duck interactions as tactical errors.
Of the remaining five interactions:
- They simultaneously score once.
Leftside wins twice.
Rightside wins once.
Leftside has good reason to consider LegSweep since the only offensive moves Rightside can hit him with are LegSweep (which would leave both with points) or SnapKick.1. Flip - Flip 0-0
2. Dodge - Jab 0+-0
3. LegSweep - ?
Sometimes the power of an Adv isn't that you might be able to convert in the following round, but in gaining the tactical advantage (or to put that another way, in setting up the following round). Having both Jab and Legsweep in your stable when your opponent doesn't leaves you in the stronger position.
ETA: After reading Candy's follow-up, I revise my note about the stronger position. Rightside has three main worries. Leftside's Jab, LegSweep, and the possibility of conversion. Rightside is in a world of hurt here. He can try Flip, and lose to both LS and the Leap conversion. Or he can try JumpKick, which might hit Leap, but will negate with the LegSweep and lose to the Jab. Or he can try SnapKick which loses to Jab and Leap, but does beat LegSweep. Or he can try LegSweep, and tie with LegSweep, and lose to both Jab and Leap. He could also try Chop, but while that beats Leap, and ties with Jab, it still loses to LS.
Rightside's in a bad position after missing that Jab.