Seirichi wrote:Another Duel using the ADV Carry. This time against Velhelmi.
Velhelmi ( Glass ) Me ( Emerald )
Jab / Fancy Dodge - 1 Me
Snapkick / Feint Jumpkick - 1 Me
Jab / Feint Flip - 1 Me
Leap / Jab - 2 Me
Sweep / Sweep - 1-3 Me
Dodge / Jab - +1-3 Me
Leap / Dodge - +1-3 Me
Legblock / Feint Flip - +1-3 Me
Jab / Dodge - 1-+3 Me
Dodge / Leap - 1-+3 Me
Flip / Jab - 2-3 Me
Sweep / Feint Jumpkick - 2-3 Me
Jab / Jab - 3-4 Me
Sweep / Jumpkick - 3-4 Me
Leap / Feint Flip - 3-5 Me
15 rounds that would of turned into a tie if the Feint Flip hadn't worked. That's 4 duels, each of them 13+ Rounds. The ADV carry is an interesting system, but I still stand by the feeling of sluggishness compared to the system as it is now.
First, thanks for responding everyone, I'll finish what I have for you later today. My internet cut out last night, I think there was road work because it was gone for several hours and cut without warning while practice dueling.
As for the duel, these are my observations and opinions...
First: It was practice. I was trying things for the sake of trying them, not trying desperately to win. Hence, Leg Block (my first ever attempt). I wouldn't consider anything in here conclusive.
Second: It felt like a different duel from the beginning. Why? Five feints. No one ever has used five feints on me before. Back up, I'd be surprised to find a duel I've been in with two feints used against me, maybe only in practice.
Third: It also felt like a different duel mostly because I felt like my opponent was tentative and unsure about what was going to happen next. It's the first time I felt like Seirichi'player was uncomfortable. That was the vibe I got, whether he was or not only he can say. Maybe he too was testing things out? For example: "10. Jab / Dodge - 1-+3 Me" Why not Fancy here? Fancy becomes 1-4 and the duel is near an end. In fact, there are two Dodges that are not Fancied.
Whether or not there was discomfort, I believe the sluggishness I think may stem from not having a mastered strategy and testing out the new defensive mechanisms intentionally. Had this been a "for keeps" duel, I doubt very much it would look much like this.
Fourth:
Sweep / Sweep - 1-3 Me
Dodge / Jab - +1-3 Me
Leap / Dodge - +1-3 Me
Legblock / Feint Flip - +1-3 Me
Jab / Dodge - 1-+3 Me
Dodge / Leap - 1-+3 Me
This sequence in the duel, I was testing out the carry over effect, not trying to win the game. I tried Leap/Leg Block to see if this was a viable strategy with the carry over effect, try to catch a Leg Sweep and it got me thinking that maybe in this new system it isn't the crappy, almost worthless move I say it is. Jury is still out on that.
Fifth: Opponent didn't try any Fancy beyond the first round. 15 rounds, 1 Fancy, 5 Feint with only two of the mods landing. I have a feeling that this usage of his mods isn't the most efficient and a lot of the duel was spent scared of defense I had no intention of using. I'm also the first real Glass he's faced. So take that into account as well when looking over the practice results. My strategy will not be the same as Harris or Candy because they're dueling as Glass in name only. (consider me tier 3 of Jake's DoF breakdown).
Sixth:
When I landed my advantage, I had no idea what I should do with it. Since they carry over with two offensive misses I didn't know if it was a good idea to switch to offense in that situation and defaulted to defense. Do they carry over with an offensive hit? It would be neat to carry the ADV until either you convert, your opponent lands on you, there's an offensive trade ala Jab/Jab. It may ease the idea of sluggishness mentioned elsewhere in this post by easing its fragility. Your opponent would have to work to negate it and by holding the ADV, place the pressure on them to take it rather than on the holding it to convert. That would feel more like a real ADVANTAGE.
How cool would it be to be able to have a sequence like this...
1. Dodge - Jab 0+-0
2. Jab - Leg Sweep 1+-0
3. Leg Sweep - Dodge 2+-0
4. Dodge - Jab 3-0
and a sequence like...
1. Dodge - Jab 0+-0
2. Jab - Leg Sweep 1+-0
3. Leg Sweep - Dodge 2+-0
4. Dodge - Leg Sweep 2-1
That would be neat. If you want to talk mind games and unpredictability, talk to me about this. I will say that the version we used last night based off the Iron Fist League was better than the one I initially suggested.
Seventh: One thing I become acutely aware of was, even though I went into the duel expecting Feints to be used, I had no idea how to attack them or which feints to expect. As an experienced bottom feeder, I wonder if seeing Feints at a "young age" will be a boon. I do not know. But I like the idea of seeing both mods as a real Glass on paper.
Eighth: One thing that was brought up during the duel was the possibility of future complaints being brought up about Feints being used in the same vein as Fancies and someone complaining about that in the future in the same vein as the Wild Irish Rover post. I cannot say if there's any validity to this fear or not, mostly because I cannot claim to know how players would adapt to the altered system and because I don't yet understand Feints in action.
Ninth: I have a feeling that the next time I have a practice duel, I'm not going to see five feints and I'm more likely to see five fancies.
Tenth: Caution is in order in placing too much emphasis in any of these practice duels. Testing out new strategies generally starts with being tentative. I would rather make one observation after testing 100 duels than making ten observations about 1 duel.
Perhaps we should start a new thread and place practice duels there? Keep the discussion here and the raw data over there?
I had fun with the new style and I wish the net didn't cut out so that I could have tried a second one. I'll respond to many of the other posts later today and apologize that I wasn't able to do so yesterday. I have them saved in the word processor so it shouldn't take very long to finish them up.