MEGA CAST TOURNAMENT
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- DUEL Topaz
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MEGA CAST TOURNAMENT
Mega Cast Tournament
Because you have asked for it, a Maga Cast Tournament will be held on the 7th day of August on Twilight Isle to start at 9:00 pm by the eastern clock. All are invited to enter. There will be no entry fee. Everyone is welcome at the party, whether entered in the tournament or not. The goblins will be serving free tropical drinks and ice cream all evening. So come down and try your hand at some controlled chaos, or just kick back, drink a Mai Tai and cheer for your favorite spell caster!
Please send your entry by private message to Duel Brig.
Tournament Prizes:
Participation Prize: Collectible Goblin
2nd Place: 750 Nobles.
1st Place: Arch Mage for a week and 1500 Nobles.
Tournament Rules:
1. The order set before the Mega Cast will determine the order in which the spells are considered to have been casted. The first round will go 1-2-3-4-5-6-7-8, the second will go 2-3-4-5-6-7-8-1, etc. This will determine, in the case of more than one person attacking a single dueler, who finishes casting a spell first in the round.
2. Each player will send in two spells - one primary spell and one secondary spell. The primary spell must also have a name sent along with it- that is the person the spell will be directed against. If a different caster than the one sent attacks the caster, the secondary spell is used on that person. Any other spells on that dueler work automatically, as it is assumed that the attacks are coming in from too many angles for the attacked to be able to try and stop them all. Note: If two casters direct their attacks at each other, then it's figured out like a normal duel - match the moves on the matrix.
3. Offensive or defensive spells can be used as either primary or secondary spell.
4. After a spell is selected, two more must be used before the first can be picked again. Thus, if a mage bolt is used as one's primary attack in a round, it can be used as a secondary attack in the next (i.e. Round 1- magebolt vs name/ foul fog , Round 2- wizard blades vs name/mage bolt is acceptable). However, if it is used as a secondary attack, a full round must pass before it can be used again. Yes, this means that a round consists of two spells.
5. You will have sixty seconds to decide your spells for the next round and send them in. This rule will be enforced as well as possible. The reason for this is that it isn't a round-to-round fight, per se, where the casters get to reset between rounds. This is a battle of pure energy, where everyone is pretty much casting for the whole duel; to take five minutes between spells would slow the Cast to a complete crawl, especially considering that it will take the caller a minute or longer to tally up the scores and start the call, plus the time involved in the opening round(s) of action... this'll be a pretty long event.
6. Each character will have ten points to start, their stamina, so to speak. Each hit takes off one point, each advantage scored against half a point. Once a character loses all their points, they tire to the point where they can't control magic anymore to effectively cast a spell. The backlash of that last unsuccessful spell or that last hit will zap that caster from the ring.
7. All ranks are elgegible to enter.
8. All casters are limited to the eight (8) basic spells for the duration of the tournament.
Because you have asked for it, a Maga Cast Tournament will be held on the 7th day of August on Twilight Isle to start at 9:00 pm by the eastern clock. All are invited to enter. There will be no entry fee. Everyone is welcome at the party, whether entered in the tournament or not. The goblins will be serving free tropical drinks and ice cream all evening. So come down and try your hand at some controlled chaos, or just kick back, drink a Mai Tai and cheer for your favorite spell caster!
Please send your entry by private message to Duel Brig.
Tournament Prizes:
Participation Prize: Collectible Goblin
2nd Place: 750 Nobles.
1st Place: Arch Mage for a week and 1500 Nobles.
Tournament Rules:
1. The order set before the Mega Cast will determine the order in which the spells are considered to have been casted. The first round will go 1-2-3-4-5-6-7-8, the second will go 2-3-4-5-6-7-8-1, etc. This will determine, in the case of more than one person attacking a single dueler, who finishes casting a spell first in the round.
2. Each player will send in two spells - one primary spell and one secondary spell. The primary spell must also have a name sent along with it- that is the person the spell will be directed against. If a different caster than the one sent attacks the caster, the secondary spell is used on that person. Any other spells on that dueler work automatically, as it is assumed that the attacks are coming in from too many angles for the attacked to be able to try and stop them all. Note: If two casters direct their attacks at each other, then it's figured out like a normal duel - match the moves on the matrix.
3. Offensive or defensive spells can be used as either primary or secondary spell.
4. After a spell is selected, two more must be used before the first can be picked again. Thus, if a mage bolt is used as one's primary attack in a round, it can be used as a secondary attack in the next (i.e. Round 1- magebolt vs name/ foul fog , Round 2- wizard blades vs name/mage bolt is acceptable). However, if it is used as a secondary attack, a full round must pass before it can be used again. Yes, this means that a round consists of two spells.
5. You will have sixty seconds to decide your spells for the next round and send them in. This rule will be enforced as well as possible. The reason for this is that it isn't a round-to-round fight, per se, where the casters get to reset between rounds. This is a battle of pure energy, where everyone is pretty much casting for the whole duel; to take five minutes between spells would slow the Cast to a complete crawl, especially considering that it will take the caller a minute or longer to tally up the scores and start the call, plus the time involved in the opening round(s) of action... this'll be a pretty long event.
6. Each character will have ten points to start, their stamina, so to speak. Each hit takes off one point, each advantage scored against half a point. Once a character loses all their points, they tire to the point where they can't control magic anymore to effectively cast a spell. The backlash of that last unsuccessful spell or that last hit will zap that caster from the ring.
7. All ranks are elgegible to enter.
8. All casters are limited to the eight (8) basic spells for the duration of the tournament.
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- Lem DeAngelo
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- Lem DeAngelo
- Expert Adventurer
- Posts: 687
- Joined: Fri May 25, 2007 11:43 pm
- Location: Twilight Island
Best. Tournament. EVER!
Big thanks to Brigath and Topaz for setting this up, especially Brig for calling the chaos that was The Megacast.
Congrats to the first and second place finishers (I don't want to steal Brig's thunder by naming them here). I look forward to seeing you two in the ring soon!
Sign me up for the next tournament today!
Big thanks to Brigath and Topaz for setting this up, especially Brig for calling the chaos that was The Megacast.
Congrats to the first and second place finishers (I don't want to steal Brig's thunder by naming them here). I look forward to seeing you two in the ring soon!
Sign me up for the next tournament today!
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