Viewing profile - Feel the Berne

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Username:
Feel the Berne
Groups:
Character:
Berne & the Legions
Character Race:
Classification: Canis Erectus; aka: Denubae
Gender:
Indeterminate
Location:
Here. Now. Coming for you, and your little dog too.
Profession:
Their only purpose is to feed.
Appearance:
These creatures are rather large, classification as large monster for anyone who may follow those general rules of combat. They vary on average from seven to eight feet tall when standing erect on their hind legs. However, they more often move about on hand and foot, hunkered down and low to the ground, running like dogs, at an average shoulder height of four to five feet.

They are generally dark in color ranging from brown to black, with coarse, thick hair on their hides. Barely discernible. Their heads are long and sleekly pointed like the Egyptian pharaoh hound. In fact, their bodies are similarly constructed, thin and emaciated with long limbs and elongated fingers and toes. Their ears are tall and pointed, their eyes small and beady and red.

Though it is not easy to differentiate between the two by obvious gender organs, they do come in male and female variety. All genders share the same basic shape of skeletal design, but additionally males have large leathery wings that sprout from their foremost shoulders, giving them the added advantage of flight. Males are also larger than females, more frequently being encountered at the eight foot height, whereas females are the seven. They do not have any genitalia, however.


These creatures also have longer tails than their standard canine models. The tails are more flexible than they are prehensile, capable of being tucked up against their bodies or curled around their limbs. The tails also end in barbs with a bulbous pouch full of some venomous toxin that can paralyze any non-immune creature completely in under a few seconds. This paralyzing agent attacks the nervous system, rendering a victim completely immobile, but does not attack vital organs such as the lungs or heart, leaving the victim alive and aware but unable to scream or shout or cry for aid.

This same neurotoxin can be injected through the claws and teeth. Their claws are extensions of their fingers, about six to ten inches long at the topmost joint. They taper to fine points for scratching or impaling, and are the same blood red color as their beady, glowing eyes.

Apart from the physical description, the immediate thing that most characters encountering these beasts are likely to notice first is the stench. These creatures reek something terribly foul. Imagine standing in the middle of a major city's landfill at midday during a drought, when the sun is high and the refuse of thousands is baking, sending noxious odors into the atmosphere.
Skills:
Immune to magic. Period. Magic is a loose term that defines a large number of things. Wizards and sorcerers, and even clerics, make use of spells. Whether they be mystical or divine, they are still considered magic. Even calling upon the forces of nature is considered magic, so druids beware. Conjured items are created through magical means, as summoned objects and creatures are brought into reality through the use of magic as well. Enchanted or divinely imbued weapons? Forget it. So long as it is backed by a supernatural force of some kind or another, it is entirely useless against these creatures. In fact, this is their meat and drink. Yes, they will eat your pretties and shinies, and sparkly magical doo-dads. If you do not wish to lose such items, don't use them.

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Joined:
Sun Aug 30, 2009 10:33 am
Last active:
Sun Aug 30, 2009 10:33 am
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