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Re: In regards to ending duels prematurely

Posted: Fri Jun 10, 2022 10:58 pm
by PrlUnicorn
Robert Infinity wrote: Fri Jun 10, 2022 10:19 pm
PrlUnicorn wrote: Thu Jun 09, 2022 11:08 pm
Arthour wrote: Thu Jun 09, 2022 8:27 pm One solution could perhapes be that the players continue the duel, but ICly the duels ends when the character has 'forfeited'. The standings are unaffected, but ICly the effect remains the same? Dont know if thats already been said, just my two pence
I honestly do not understand what you are trying to say here. When a duel continues, it comes to a conclusion via victory for one duelist or a tie, it is by default recorded in the standings.
I think they're saying the players can have their characters roleplay ending the duel, while continuing to send moves to the 'bot. The way standings are figured would not be affected.

If I have misunderstood, then please correct me, Arthour.
I was waiting on Arthour to explain his reasoning. However, if your interpretation is correct then it tells me that he does not have a clear enough understanding of how the system currently works. Completed duels are recorded, as already stated, and if those duels were to be excluded for any reason it creates additional work for Standings Keeper to sift through and find them. By his own admission, "Dont know if thats already been said, just my two pence," he did not read through the thread for the reasons and other information already discussed before adding those two pence.

Re: In regards to ending duels prematurely

Posted: Fri Jun 10, 2022 11:31 pm
by Strawberry
Robert Infinity wrote: Fri Jun 10, 2022 10:27 pm
Strawberry wrote: Fri Jun 10, 2022 2:17 am
Robert Infinity wrote: Fri Jun 10, 2022 1:20 am I have two things I want to talk about, and I'm going to put them both here. First, Neo said, "Back when we had wins-over-losses as our ranking system, there was definitely motive to cheat. Because you could go down in rank, which would affect access to your modifiers, or the ability to hold on to a title. Now that we have flat wins as our ranking metric,..." Huh?? In the Official Rules, in "Record Purges / Reinstatement" (viewtopic.php?p=183028#p183028) it says "Also at the end of each cycle, a record purge will occur. The losses will be subtracted from wins and removed. For example, if a duelist has 15 wins and 7 losses, they will have 8 wins and 0 losses at the start of the next cycle." So, which is right?
It looks like the official lossless verbiage hasn't been added to the official rules yet. We'll get those added when we add the update for the forfeiture ruling.
That is wonderful to know. Thank you.
Strawberry wrote: Fri Jun 10, 2022 2:17 am I'd touch more on your other complaint but you've said that you won't be coming back to respond if the same "Nope" is given. I feel like you have a misunderstanding of some of the mechanics here but since it reiterates things we've already said, I'll refrain from going into it unless you request.

As the OP requested, this should be a discussion after all.
I do not think I have "a misunderstanding". I think the points made by those opposed to changing the current rule have been clear. While I see some reasons to opposed change, I see a great deal more reasons, more powerful reasons, to make a change. In short, I disagree with the overall reasoning. Unless there is some un-hashed-over reason, I don't see any point in continuing.

To assume a disagreement can only be caused by insufficient understanding is not a pleasant POV to face. I will say no more.
You absolutely have a misunderstanding of how things work when you came in with a claim that this stuff doesn’t create more work for standings keepers. I’d venture an educated guess that you have next to zero inside knowledge of how our standings are generated, checked, etc. So for you to come in guns blazing and write off our reasons with zero acknowledgement of the time and effort our volunteers put in for the enjoyment of players like you and everyone else definitely indicated to me either a) you didn’t know or b) you didn’t care. I try to assume positive intent so A was a more forgiving option. More it’s sounding like B though so what’s the point in discussing this when you are saying you refuse to hear anything other than something that aligns with your desire for flexibility?

My public apology goes to Max for popping off. We are trying very hard within the DoM staff to keep communication lines open and our responses well thought out but I wanted to address this personally.

Re: In regards to ending duels prematurely

Posted: Sun Jun 12, 2022 8:20 pm
by Arthour
PrlUnicorn wrote: Fri Jun 10, 2022 10:58 pm
Robert Infinity wrote: Fri Jun 10, 2022 10:19 pm
PrlUnicorn wrote: Thu Jun 09, 2022 11:08 pm

I honestly do not understand what you are trying to say here. When a duel continues, it comes to a conclusion via victory for one duelist or a tie, it is by default recorded in the standings.
I think they're saying the players can have their characters roleplay ending the duel, while continuing to send moves to the 'bot. The way standings are figured would not be affected.

If I have misunderstood, then please correct me, Arthour.
I was waiting on Arthour to explain his reasoning. However, if your interpretation is correct then it tells me that he does not have a clear enough understanding of how the system currently works. Completed duels are recorded, as already stated, and if those duels were to be excluded for any reason it creates additional work for Standings Keeper to sift through and find them. By his own admission, "Dont know if thats already been said, just my two pence," he did not read through the thread for the reasons and other information already discussed before adding those two pence.
Please reread what I wrote, after you get off your soap box, Prl. Pay special attention to the part where I state, clearly, the standings remain unaffected, the players finish the duel and the characters forfiet.

Re: In regards to ending duels prematurely

Posted: Sun Jun 12, 2022 8:40 pm
by Strawberry
Arthour wrote: Sun Jun 12, 2022 8:20 pm
PrlUnicorn wrote: Fri Jun 10, 2022 10:58 pm
Robert Infinity wrote: Fri Jun 10, 2022 10:19 pm

I think they're saying the players can have their characters roleplay ending the duel, while continuing to send moves to the 'bot. The way standings are figured would not be affected.

If I have misunderstood, then please correct me, Arthour.
I was waiting on Arthour to explain his reasoning. However, if your interpretation is correct then it tells me that he does not have a clear enough understanding of how the system currently works. Completed duels are recorded, as already stated, and if those duels were to be excluded for any reason it creates additional work for Standings Keeper to sift through and find them. By his own admission, "Dont know if thats already been said, just my two pence," he did not read through the thread for the reasons and other information already discussed before adding those two pence.
Please reread what I wrote, after you get off your soap box, Prl. Pay special attention to the part where I state, clearly, the standings remain unaffected, the players finish the duel and the characters forfiet.
Your post was unclear to more than just Collie. Just for the record. So please, no need to be rude about it. If someone seeks clarity, it's because while it may have been clear to you, it wasn't clear to them. It's an opportunity to explain further, not berate them for not understanding.

Re: In regards to ending duels prematurely

Posted: Sun Jun 12, 2022 10:15 pm
by PrlUnicorn
Strawberry wrote: Sun Jun 12, 2022 8:40 pm
Arthour wrote: Sun Jun 12, 2022 8:20 pm
PrlUnicorn wrote: Fri Jun 10, 2022 10:58 pm

I was waiting on Arthour to explain his reasoning. However, if your interpretation is correct then it tells me that he does not have a clear enough understanding of how the system currently works. Completed duels are recorded, as already stated, and if those duels were to be excluded for any reason it creates additional work for Standings Keeper to sift through and find them. By his own admission, "Dont know if thats already been said, just my two pence," he did not read through the thread for the reasons and other information already discussed before adding those two pence.
Please reread what I wrote, after you get off your soap box, Prl. Pay special attention to the part where I state, clearly, the standings remain unaffected, the players finish the duel and the characters forfiet.
Your post was unclear to more than just Collie. Just for the record. So please, no need to be rude about it. If someone seeks clarity, it's because while it may have been clear to you, it wasn't clear to them. It's an opportunity to explain further, not berate them for not understanding.
Karma is correct, Arthour. It was not clear to me and I addressed it politely here:
PrlUnicorn wrote: Thu Jun 09, 2022 11:08 pm
Arthour wrote: Thu Jun 09, 2022 8:27 pm One solution could perhapes be that the players continue the duel, but ICly the duels ends when the character has 'forfeited'. The standings are unaffected, but ICly the effect remains the same? Dont know if thats already been said, just my two pence
I honestly do not understand what you are trying to say here. When a duel continues, it comes to a conclusion via victory for one duelist or a tie, it is by default recorded in the standings.
to say I didn't understand what you to explain what meant. Yet, you choose to wait until someone else attempted to make an explanation on your behalf, and when I responded with my thoughts on his interpretation on your words then you got snippy about it and still did not clarify. Was it necessary for me to specifically ask you to explain it? If that's the case, I'm asking now.

I found at least two ways to interpret what you said here.
Arthour wrote: Thu Jun 09, 2022 8:27 pm One solution could perhapes be that the players continue the duel, but ICly the duels ends when the character has 'forfeited'. The standings are unaffected, but ICly the effect remains the same? Dont know if thats already been said, just my two pence
Please explain what YOU meant in better detail so that I and others do not make assumptions and put words in your mouth.
If you were referring to how duels are calculated in the standings, you could have said that, but you didn't.
When a duel is recorded, the standings are affected due to needing to make an addition to them.
If there is a forfeit, the standings keeper must sift through to find it and remove it.
No matter how one looks at it, the standings change.
This is why I asked for clarification.

Re: In regards to ending duels prematurely

Posted: Mon Jun 13, 2022 3:49 am
by PrlUnicorn
I'd like to revisit a couple of things mentioned in this thread for clarification purposes. I apologize to the DoM team in advance if this goes over the edge.

The possibility of using forfeits as a method of cheating was brought up. I am NOT saying anyone has done this or will do so in the future. This is an example of how forfeits could be used to cheat. Suppose someone is behind in a duel and simply cannot face losing. If they want to forfeit for that unspoken reason, they are effectively cheating their opponent out of a potential win. The same theory can apply if someone doesn't want to continue because they don't want a loss on their own record and they encourage their opponent to forfeit. As a player, if I saw that behavior repeating, I would start questioning it.

There is also the matter of wasting the time of our fellow players. Anyone that is consistently asking for forfeits might well find that their choices for dueling matches have dwindled. Players have the right to refuse duels during regulation hours with anyone. This is a hobby/game and we should be having fun with it. The possibility of someone pulling the rug out from under you in mid duel is not fun. All things have extenuating circumstances like illness and household emergencies, I can't stand to lose is not a good reason to ask for a forfeit.

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Alteration of Twilight Isle's wards were brought up. The dueling area on the Isle is not a private setting. However, there are people that have charge of it and, at the very least, they are owed the courtesy of a request if someone wants to make/suggest a permanent change. It's one thing to set up a grill/buffet table/holiday presents pile because these are temporary and do not change the game play or how things on the Isle work. The rings and wards are an integral part of the setting. The Towers are a whole other ballgame because they have come to reflect the Keepers that have lived in them over time.

Consent is something people talk about a lot in this forum. Why do some people not take that into consideration when that comes settings used by everyone that have staff/catertakers minding the store?

Compare someone altering the Isle's wards to a setting that you worked hard on. Suppose someone writes a story where a bazooka blows a hole in the wall of a building. Your building, your creation. Sure, you can easily say, that's my setting, and you're not allowed to do that, but it doesn't change the fact that someone took that liberty and never asked if it was ok. In this respect, an alteration to the Isle's wards without gaining consent shows as much of a lack of courtesy as blowing a hole in a player created setting without consent.

As my friend, Rachael, often says, "Just because we can, doesn't mean we should."

Re: In regards to ending duels prematurely

Posted: Mon Jun 13, 2022 12:00 pm
by Neo Eternity
I'm going to address things a bit out-of-order in my response here. I'd like to start with Collie's first reply.

First, I am glad that you brought up the issues with me mentioning that I was a past coordinator. I think you were right to have done so for all of the reasons you stated. I think it could very easily and reasonably be construed that I want my opinion to hold greater weight because of that. So I apologize to you, DoM team, and everyone for having brought that up; it was not prudent to do so. The only thing I really want my opinion to have is a fair shake. Willingness to understand it, and openness to the possibility that it has merit.

Next, you said that my mention of the Ward of Gondar on the Isle raised all kinds of red flags for you. You may not be the only person who feels this way; I remember seeing much debate in the green room channel about what ward is where. But, like... the fact that there was debate--among staff, no less--is kind of the problem, isn't it? None of those details are codified anywhere. (At least not when I started working on this reply, which was a few days ago.) I checked the Settings section on rhydin.org, the pinned posts on the Discord channels, the IC and OOC boards for each sport. As far as I could find, the only way to know that the Arena ward is called the Ward of Gondar is to see someone mention it. And it's the same story for knowing that it only serves the Arena. The Isle's settings pages don't mention a ward at all, but we all take it for granted that one exists, as well as various conventions about what it does. When DoM 4 was finalized, the IC version of changing the game version was deploying a new version of the ward, so IC precedence exists, but it's not documented officially. It seems to me like most players are under the impression that it does the same thing the Arena ward does. And every sport has been taking place in every setting for a long time now. Is it not a reasonable extrapolation that they are all served by the same ward?

For that reason, I don't personally feel that the which-ward-is-where matter deserves all the hubbub it has been given. If it's so important, it should be codified. Now, if the red flags are more for the fact that I messed with official settings fixtures, rather than what the official settings fixtures are, that is a different matter entirely. Because that, I 100% deserve. I am not sure that I was particularly clear about it in my original post, but I do recognize that it was bad for me to mess with the official setting fixtures to accomplish what I was setting out to do, and I do apologize for that.

What I was setting out to do was have Ellie and Lillian leave the ring to tend to each other, while inside the ring would be magical/virtual avatar representations of the two of them that would finish the duel. I've been thinking about this whole thing a lot lately, and one road my mind has only just gone down is this. We do a lot of hand-waving around here from time to time, sort of related to the whole informal acceptance of settings fixtures and conventions. If we just moved the characters out of the ring and made those avatars appear without saying anything... would that have been accepted regardless, without having to have established any sort of prior setup? How did they get there? Is that something the ward could always do? Who made it do that? Did those questions actually need answers in the first place? For some reason, I felt like those questions needed answers in order for what we were doing to be legitimate, that there had to be an explanation. It wasn't so important that Neo specifically did anything to it, rather that something was done. But in reality, maybe my compulsion to create answers that were never actually needed is why things got so messy. Maybe because we hand-wave a lot, it would have been fine to leave it entirely unexplained. But maybe because there's been all this hubbub about what ward is where, it wouldn't have been fine. What do you all think about this matter specifically?

The next thing I want to address is the particularly violent duel Ellie fought that kicked off this topic way back when in the green room, because I feel there are a lot of things mischaracterized/misunderstood about that and its aftermath. I don't want to spend a lot of time on that (unfortunately, I'm probably going to; *sigh*), because this thread is already dangerously close to becoming "Neo defends his controversial choices" instead of the actual topic: discussing ending duels prematurely. To be honest, I feel like a lot has been said to deflect conversation away from that topic by talking about all the things I could have and should have done instead of what I did do. I don't think it's intentional, but it is happening. If I recognize this is happening, then why am I bothering? Because I can't stand being misunderstood, and because I feel that I deserve to be stood up for. Nobody's going to stand up for me except me, and nobody's going to help anyone understand me except me. So please allow me to do that for a bit longer before I close out the post by reprising the real topic.

The player in question for that duel was powergaming me, calling shots on Ellie. The fact that Ellie was taking damage was not so much the problem. First, as has been pointed out to me repeatedly, I never had to take those called hits. The duel was so long ago that I can't attest to it, but I feel like I narrated her out of taking excessive damage a few times, so it's not like I don't know I can do that. What got Ellie so upset was that the fact that her opponent was treating her like prey, determined to hunt her down, and was continuously putting out predatory vibes. The aforementioned feeling, "I'm not safe, and my opponent really wants to super duper hurt me." Up until then, she had fought opponents who hit her for real before, and it was unpleasant, but not really a problem. After all, it's why she started dueling: let people hit her in a ring so that people who hit her during quests don't kill her. The most distressing opponent she had fought before this was a powerful mage in a mania of excitement, who created a different feeling: "I'm not safe because my opponent is so excited that he doesn't know how to hold back anymore." But the resulting dilemma is the same: now that she knows she can encounter these particularly dangerous opponents, she needed a way to ensure her own safety against them. So the forfeiture thing was one thought I had for accomplishing that goal: is it okay for her to walk out of a duel if her opponent is going way too nuts? But that conversation went badly.

I actually had no ill feelings or frustration toward the other player in that duel at all, despite all of the discussion that pointed fingers at the way he had written. It seemed like the player was not particularly experienced, and powergaming is something that is often done purely by accident when you are inexperienced. That's why the powergaming didn't actually bother me; I figured that's all it was. I apologized to him for my part in what had taken place to cause him all that stress, but I never received a reply. I do recognize that I was never entitled to have my apology accepted, though.

So I want to be absolutely clear on one thing: My stance on this topic has absolutely, positively nothing to do with keeping my characters safe, and has everything to do with ethical concerns. I already have a multitude of ways to keep Ellie safe. They work fine. That specific concern is no longer relevant. The main reason I object to the current stance on being unable to quit a duel is because I think it is absolutely essential for our characters to be able, allowed, and not discouraged from withdrawing consent to participating in a duel. I think it is strongly unethical for there to be obstacles to our characters withdrawing consent. That is for everyone, not just characters who are vulnerable. And even though our characters aren't real, that doesn't make it feel less icky to write under the status quo. I was very frustrated when in the initial discussion in the green room, things kept being brought back to everything I should have done instead to keep my character safe. It's happening here, too. If that's something we want to talk about, that's fine. I actually think it's worth talking about, because I think it's fine to do whatever we can to avoid having to quit a duel. We should share strategies to that end. I just want to be sure that we all understand that it's not the reason I oppose disallowing forfeiture.

Another thing I want people to understand is that what happened in the Ellie vs Lillian duel was entirely off-the-cuff. When you're writing free-form, stuff just happens. Me and her player didn't communicate OOC at all prior to or during the duel, up until the PTSD episode. I didn't know that Lillian had a water-related trigger, and she didn't know that Ellie used water spells. When the PTSD episode happened, none of that was planned. I don't want people to think that we planned a big dramatic scene and used an official ranked duel for it. If we'd known this was going to happen, we'd have used the practice duel channel, where you can quit a duel without anyone having to care at all. It just... happened, as things do. So because it just happened, and neither of us were prepared for it, we had to decide what to do next. To be entirely honest, I am strongly unsettled by the general consensus that Ellie should have continued the duel just because Lillian said she would have been okay to continue. Have you all truly never been in a situation where you felt pressured to continue doing something that you know that you really can't or shouldn't? Because that's where Lillian was at that moment. (I know because I asked.) I think that suggestion, coming from players, is very ethically tonedeaf and concerning. To have continued just because Lillian said so is a valid decision for some characters to make who don't care about that sort of thing. That is not a decision Ellie would make, and I feel that many other characters would also struggle to make that decision. They would feel icky--to put it lightly--if they were forced into it somehow, and I feel that the current stance on ending duels creates that sort of pressure.

I am not going to take any further time to address the strategies shared to avoid ending duels prematurely, however I will say that I do appreciate the time taken to write and share them. That said, I feel it is a distraction. We can come up with all the writing workarounds we want, but until we have a way for one or both characters to step out of a ring without it being a federal issue, I still strongly believe that this is a problem that needs to be solved. And I feel that the most straightforward way is to just let people quit without giving them any fuss. The second most straightforward way is for the setting to accommodate duels being able to continue without the duelists in the ring, and make sure that is communicated clearly as part of official documentation. I think it would be great to have both options. What else can we do?

I don't think that the way we handle OOC forfeitures needs any changes, because it's currently working for what we need it to do. When our players need to get out for any reason at all that exists outside of Rhy'Din, we let them do that. There's no problem to be solved here.

Collie has mentioned precedence that exists comparatively recently for characters that had abused the ability to forfeit. It's good to know that precedent exists, and I would like to know more about it. Is it a thing of where the characters and/or players wanted a training mode of sorts, but one didn't exist until the practice channel did? Was there actually any exploitation taking place?

I actually don't even disagree that we should be doing everything we can to prevent ending a duel prematurely. I do feel frustration when I'm playing other games online and someone just quits. I get it, really. Our time is valuable, and even though it feels great when someone quits on you when you're just about to win, it's also a bit of a waste of your time in the sense that even though you have a big moral W, you don't gain any progress in the ranked grind. So I think it's worth taking time to look at what other games do about quitters and how they dissuade them.

We can look at SoulCalibur VI for one particular idea. If a player quits the game for any reason, they receive a penalty: a reduction in rank points. We're already more flexible than SCVI is. First, we do allow quits for a subset of reasons with no penalty at all. Second, SCVI's ranked queue is randomized, but on RoD, we pick our opponents. If you know someone's going to quit on you, but they're the only one the SCVI matchmaking can pair you with, you just have to deal with that. This is one regard where Tekken 7 is better; when you receive a ranked match pairing, you are given a choice to accept or decline the match, and are told whether they are wired or wifi, and what their disconnect percentage is. That is, what percentage of games do they quit? When you're looking at quit percentages under 5%, that's regular network weirdness. Above 15%, you've almost certainly got a serial ragequitter. In between, it's hard to tell. But you can just decline matches with serial ragequitters and people playing on wifi who are going to make your experience miserable.

An aside: I'm using the term "quit" intentionally. Forfeit implies that the other person gets a win. This is what the Nexus Bot implies in the ?help documentation. But that by and large seems to not be the case with the forfeitures we have dealt with thus far and are the subject of this thread; these duels have been simply discarded. I think that's fine to prevent people from taking advantage of quitters to inflate their records. Quit means the duel just... stops. No result. So that's why I'm using that word.

So there are two measures we can take if we choose not to put any obstacles in the way of quitting a match. First is informal policing by exclusion. Simply choosing not to play with someone you know is a quitter or otherwise problematic, a la Tekken 7. And we already do this! When two players are having critical problems with each other that they can't solve by communication, they simply do not play with each other. Sorry if that's awkward to talk about, but we can't act like it doesn't happen, and it is a useful vehicle for dissuading problematic play.

The second is that if we want to make quitting a duel for IC reasons possible while dissuading its frequent use or abuse, we can attach a penalty to it. The penalty I have in mind: If you initiate quitting a duel, you lose wins from your record. How many wins? I think two is good. One might be too light; you can make up this consequence by just winning another duel. Three might be too heavy, but I wouldn't be opposed to it. If we're going to focus on record padding as a potential abuse vector, then let's attack that angle specifically by putting someone's record on the line for quitting. There are characters who would happily take that trade to be able to provide comfort for their opponent in a bad situation, and there are characters who wouldn't and would have to do something else. The important thing is that the option would exist, whereas right now, it doesn't.

This would become inconsistent with OOC quits, but again, we do a bunch of hand-waving to prevent stress for our players. A giant hand grabs Anubis when his player is unable to write an exit. We all just accept things like that, and I think that's a good thing. So we can--and should--just hand-wave away OOC quits, too. Which we already do. There's also the work for the standings keeper that we have to consider. Quitting a duel is already something that happens rarely. Attaching a consequence to quitting but allowing it to happen would cause it to happen slightly less rarely, but with the system as it currently is now, the standings keeper would have to do work differentiating the two types. For that reason, I think that we should create a more formal separation between a regular quit that happens for IC reasons, and an emergency quit that happens for OOC reasons, even going so far as having separate commands and handling for them for the Nexus Bot.

We could change the documentation for ?forfeit to say that N wins will be subtracted instead of taking a loss (as losses are now meaningless), and add a new command, maybe ?emergency, to request the current situation we have for OOC quits; staff intervention to end the duel with no consequence. If the bot does the work subtracting the wins for an IC quit, the standings keeper doesn't have to care that it's happening unless it starts happening frequently. The situation for OOC quits does not change. Which, together, means they receive little to no additional work.

This creates a situation where if both players and both characters agree to quit a duel, they can just do it and it's not a federal issue. Maybe we could even split the penalty among both duelists if they agree to it, but characters with higher ranks could offer to take the hit. I think that the ability to quit is much more important than whether there are consequences or deterrents, and I think that the current staff position of "seriously, just don't" is much more harmful than dinging a character's dueling record.

I think there is one situation that players are worried about, understandably so, where it's not mutual, like the duel is currently close to a win that one player or character really wants after working hard for it, even if the player and/or character sympathize with the opposing character's discomfort or inability to continue a duel. That's why I think there should also be settings accommodations that allow one or both duelists to leave a ring while still continuing a duel. The players should ideally communicate about what to do and agree on the best course of action. And I think that losing wins and potential player avoidance are adequate deterrents to not being communicative about this.

What do you all think about these ideas?

Re: In regards to ending duels prematurely

Posted: Mon Jun 13, 2022 2:28 pm
by PrlUnicorn
Neo Eternity wrote: Mon Jun 13, 2022 12:00 pm
Next, you said that my mention of the Ward of Gondar on the Isle raised all kinds of red flags for you. You may not be the only person who feels this way; I remember seeing much debate in the green room channel about what ward is where. But, like... the fact that there was debate--among staff, no less--is kind of the problem, isn't it? None of those details are codified anywhere. (At least not when I started working on this reply, which was a few days ago.) I checked the Settings section on rhydin.org, the pinned posts on the Discord channels, the IC and OOC boards for each sport. As far as I could find, the only way to know that the Arena ward is called the Ward of Gondar is to see someone mention it. And it's the same story for knowing that it only serves the Arena. The Isle's settings pages don't mention a ward at all, but we all take it for granted that one exists, as well as various conventions about what it does. When DoM 4 was finalized, the IC version of changing the game version was deploying a new version of the ward, so IC precedence exists, but it's not documented officially. It seems to me like most players are under the impression that it does the same thing the Arena ward does. And every sport has been taking place in every setting for a long time now. Is it not a reasonable extrapolation that they are all served by the same ward?
I'm only going to address this for now. I don't think that is a reasonable extrapolation. Twilight Isle, as you know, is a pocket dimension. Why would the Ward of Gondar need to cross into another dimension, and a magical dimension at that, to be used outside the boundaries of Rhydin? To my knowledge, the Isle has its own protections and defenses.

Re: In regards to ending duels prematurely

Posted: Mon Jun 13, 2022 7:02 pm
by Lillian Whitefield
I'd like to preface my post with a few things. Reading this entire forum thread has been mildly upsetting for me for multiple reasons that aren't necessarily relevant here and if anyone wants to know I would ask that you dm me please. The reason I bring this up is that it can be difficult for me to read posts and interpret them whilst also trying to be emotionally stable and thus I may have misunderstood certain things people have said. Furthermore, I'm not going to propose any suggestions for changes, I feel I'm not qualified and that more knowledgeable and eloquent people than I can say what I've thought about better.

I want to address my side of the duel/forfeiture that has reawakened this topic and led to this thread. I am a roleplay first kind of person and detail oriented thus I always want to respond in the way that would be most accurate to my character or further the story I have in mind for them. This has led to multiple instances of something more serious happening while they were dueling. The duel wherein Lillian blew herself up at the end was story important for her relationship with Jackson, and I had planned to have her blow herself up during a duel that night. I will admit I should have told Jackson about this ahead of time and thankfully avoided drama by choosing to have her blow up at the end of the duel. It could very easily have happened earlier on in the duel which would have prompted me to try and forfeit the match invoking this unwritten rule. Having something from a character of mine lead me into conflict with this rule seems somewhat inevitable due to how I'm used to roleplaying and how I saw dueling, as an extension of roleplaying with competitive elements. This finally came to a head in the duel with Ellie. Due to how I see duels, it didn't feel wrong to write about the ptsd that would have been immediately caused or for Lillian to lie about how okay she was to keep dueling.
Max Lager wrote: Wed Jun 08, 2022 5:35 pm Original Post: viewtopic.php?p=207027#p207027
To touch on the scene in character, the other character involved indicated a willingness to continue so long as water based spells were no longer used. It wasn’t until an issue was raised in the green room and Ellie pushed the subject ICly that it became an “issue”. The ensuing conflict assuredly escalated out of character emotions for another player which is unfair to those involved.
While Lillian did say she was continuing the duel it would have been a bad experience and likely further hurt her. I as a player was perfectly happy letting Ellie convince Lillian to care about herself a little more, it would have forced Lillian into a situation where she might grow in a way I want. When the discussion escalated in the green room all of the stress surrounding everything caused some of my PTSD to make an appearance and that is when I knew it needed to end. Ultimately, I contacted a staff member to ask if the forfeiture rule was explicitly written down and if they could review the post I was working on to ask for a formal codifying of this rule and other fringe rules that might come up. This has been a lot to say that I like to explore spaces but have trouble when all the rules and specifics are not made clear because I am then liable to accidentally saying something that steps on someone else's toes so to speak.


PrlUnicorn wrote: Mon Jun 13, 2022 2:28 pm
Neo Eternity wrote: Mon Jun 13, 2022 12:00 pm
Next, you said that my mention of the Ward of Gondar on the Isle raised all kinds of red flags for you. You may not be the only person who feels this way; I remember seeing much debate in the green room channel about what ward is where. But, like... the fact that there was debate--among staff, no less--is kind of the problem, isn't it? None of those details are codified anywhere. (At least not when I started working on this reply, which was a few days ago.) I checked the Settings section on rhydin.org, the pinned posts on the Discord channels, the IC and OOC boards for each sport. As far as I could find, the only way to know that the Arena ward is called the Ward of Gondar is to see someone mention it. And it's the same story for knowing that it only serves the Arena. The Isle's settings pages don't mention a ward at all, but we all take it for granted that one exists, as well as various conventions about what it does. When DoM 4 was finalized, the IC version of changing the game version was deploying a new version of the ward, so IC precedence exists, but it's not documented officially. It seems to me like most players are under the impression that it does the same thing the Arena ward does. And every sport has been taking place in every setting for a long time now. Is it not a reasonable extrapolation that they are all served by the same ward?
I'm only going to address this for now. I don't think that is a reasonable extrapolation. Twilight Isle, as you know, is a pocket dimension. Why would the Ward of Gondar need to cross into another dimension, and a magical dimension at that, to be used outside the boundaries of Rhydin? To my knowledge, the Isle has its own protections and defenses.
As someone who has only had two weeks in the setting I would admit that I had a similar interpretation that where there are wards, they are all the same. I didn't feel the need to ask because it was never further clarified and as such if people didn't feel the need to write it down anywhere, especially anywhere easily accessible, then 'they obviously don't care about that detail'. I will be the first to admit that this is a flawed thought process that leads me to not asking questions because I assume the lack of an explicit detail is the admission that it is not an important detail. The issue is I know that I'm not the only one who thinks this way and that there is likely to be someone else down the line who thinks the same way I do and ends up pissing someone off or breaking a rule because an important detail is explicitly stated and easily accessible.

Re: In regards to ending duels prematurely

Posted: Tue Jun 14, 2022 10:07 pm
by PrlUnicorn
I have never understood why some people approach discussions on rules and regulations with I feel rather than I think. I might be one of the few that has this mindset. It reminds me way too much of Justices on SCOTUS trying to determine the constitutionality of laws based on their personal beliefs. That said, I’d like to address a couple of things in Neo's follow up post.

Neo Eternity wrote: Mon Jun 13, 2022 12:00 pm
First, I am glad that you brought up the issues with me mentioning that I was a past coordinator. I think you were right to have done so for all of the reasons you stated. I think it could very easily and reasonably be construed that I want my opinion to hold greater weight because of that. So I apologize to you, DoM team, and everyone for having brought that up; it was not prudent to do so. The only thing I really want my opinion to have is a fair shake. Willingness to understand it, and openness to the possibility that it has merit.

There are other reasons bringing up being a past coordinator can be an issue, I’ll get to that in a minute.

There’s nothing wrong with bringing up an idea/opinion for consideration for rules changes. It is, however, timing that often is an issue on these things. A long time ago, community members were advised to apply a 24 hour rule when addressing certain problems so they had time to cool off and review things with a clearer head to hopefully address them without emotional attachment, usually of the angry variety. Had you taken a cool down period the first time you brought this up in the Green Room then addressed it on the board, there might not have been a need for round two.

Neo Eternity wrote: Mon Jun 13, 2022 12:00 pm Next, you said that my mention of the Ward of Gondar on the Isle raised all kinds of red flags for you. You may not be the only person who feels this way; I remember seeing much debate in the green room channel about what ward is where. But, like... the fact that there was debate--among staff, no less--is kind of the problem, isn't it? None of those details are codified anywhere. (At least not when I started working on this reply, which was a few days ago.) I checked the Settings section on rhydin.org, the pinned posts on the Discord channels, the IC and OOC boards for each sport. As far as I could find, the only way to know that the Arena ward is called the Ward of Gondar is to see someone mention it. And it's the same story for knowing that it only serves the Arena. The Isle's settings pages don't mention a ward at all, but we all take it for granted that one exists, as well as various conventions about what it does. When DoM 4 was finalized, the IC version of changing the game version was deploying a new version of the ward, so IC precedence exists, but it's not documented officially. It seems to me like most players are under the impression that it does the same thing the Arena ward does. And every sport has been taking place in every setting for a long time now. Is it not a reasonable extrapolation that they are all served by the same ward?
Neo Eternity wrote: Mon Jun 13, 2022 12:00 pm For that reason, I don't personally feel that the which-ward-is-where matter deserves all the hubbub it has been given. If it's so important, it should be codified. Now, if the red flags are more for the fact that I messed with official settings fixtures, rather than what the official settings fixtures are, that is a different matter entirely. Because that, I 100% deserve. I am not sure that I was particularly clear about it in my original post, but I do recognize that it was bad for me to mess with the official setting fixtures to accomplish what I was setting out to do, and I do apologize for that.

My larger concern was a player randomly modifying a ward in any given venue. Had staff approved what seemed to be meant as a permanent change to the setting, it would have been a matter of They’re good with this, drive on. Had, for example, Waves Edge been used to create a temporary protection for that single duel, that would have been fine with me as well. However, the minute Neo‘s experimentation with modifications to any given ward was brought up, that changed things for me. Neo was not present and had nothing to do with what was going on in the ring at that time. As a player/reader of that scene, I had that old school record scratch go off in my head. To me, there was no need for a capable woman like Ellie to have someone else rescue her. Your character, your choices.

As I said, I don’t think that is a reasonable extrapolation. You might not have read the full discussion in the Green Room. The one I read:
Alasdair confirmed that Ward of Gondar was specific to the Arena and Arcade. That alone says it is not in the other venues.
Max confirmed that the Isle had its own wards
Jaycy confirmed that DoF fights in the Outback are unwarded.

You pointed out the staff was debating this. I saw no debate among the coordinators. I saw confirmations of several things regarding their specific area. Based on your words, you, a past coordinator, didn't actually know the answer/history and made a presumption about what was where instead of confirming it before you acted. Given those circumstances, isn't it a bit hypocritical to berate any of them for what you seem to see as lack of knowledge when your own is lacking? If I misread or misunderstood your words, please let me know. This also begs the question, why didn’t you clarify and question what ward was where when you were a coordinator? You are talking about things not being codified and my question is as a past coordinator aren’t you partly responsible for the lack of that information being available? What I am saying right here is a perfect example of why bringing up that information can bite you in the ass in any given discussion. Had you not brought that up, I would have omitted the reference to your past position.

A lot of the Duels’ history disappeared because AOL’s boards used to scroll off at a certain number of posts. Someone might have logs of those old posts. I lost many of mine due to a harddrive crash, years ago. Point is, some of us read the story of the creation or reinforcement of the Ward of Gondar in the Arena. Since it doesn’t seem to be in the Dueler’s Archive it was apparently one of the many victims of the scroll off. I haven’t sifted through there or the current boards to find the storyline about Shakira creating a rupture in the Ward of Gondar or the Blindfold Proxy story, but those things are also part of history regarding the Ward of Gondar. (Unless I am remembering wrong, the Shakira SL was approved by management. I do not remember what the story was with Blindfold Proxy. ) It matters because, iirc, blood in the sands of the Arena and Arcade’s rings are means of continuing to reinforce the Ward of Gondar. Anyone learning that might not want to allow their blood to be used that way or any way for that matter.

This is why I advocate for preserving the history of the Duels and Rhydin as a whole while we all move forward and create new things. For instance, I was glad to see Last Chance Saloon ( it had been created as accommodation for dice users when they had been banned from RDI and other FFRP rooms due to scrolling and disruption of chat flow.) brought back to Cadentia. Originally, Cadentia had more of an Old West feel to it. I’m fine with the Arabian Nights theme in the desert because there’s room for more than one idea and theme there. However, I am still happy to see the old room name available if only for nostalgia’s sake. Another example, RDI Hosts not being told Kairee actually owned the RDI and Panther managed it for her in her absence caused a lot of unnecessary fuss years later.

Recording and preserving this knowledge is important for future reference, I think we are in agreement on that.

Neo Eternity wrote: Mon Jun 13, 2022 12:00 pm
What I was setting out to do was have Ellie and Lillian leave the ring to tend to each other, while inside the ring would be magical/virtual avatar representations of the two of them that would finish the duel. I've been thinking about this whole thing a lot lately, and one road my mind has only just gone down is this. We do a lot of hand-waving around here from time to time, sort of related to the whole informal acceptance of settings fixtures and conventions. If we just moved the characters out of the ring and made those avatars appear without saying anything... would that have been accepted regardless, without having to have established any sort of prior setup? How did they get there? Is that something the ward could always do? Who made it do that? Did those questions actually need answers in the first place? For some reason, I felt like those questions needed answers in order for what we were doing to be legitimate, that there had to be an explanation. It wasn't so important that Neo specifically did anything to it, rather that something was done. But in reality, maybe my compulsion to create answers that were never actually needed is why things got so messy. Maybe because we hand-wave a lot, it would have been fine to leave it entirely unexplained. But maybe because there's been all this hubbub about what ward is where, it wouldn't have been fine. What do you all think about this matter specifically?

I have no issues with Ellie and Lillian or anyone else exiting the ring and opting to use proxies to complete their duel. If I did, it would be wrong of me to have my own characters use a summon for similar purposes. They could simply have walked out of the ring. It doesn’t have to get complicated. Most active duelists would have grasped the concept that for reasons of their own, Ellie and Lillian were opting to have proxies duel in their place. The KISS rule can be applied here. I would have respected the decision to use proxies, no questions asked. It would only have had an effect on their duel.

Regarding a training mode, change of documentation, etc. I’m not aware of a training mode existing on the server before the practice duel channel. There are games and round checkers that can help accomplish the same thing on https://www.duelingzone.org/

If you run a search on the server for from: Nexus Guide#9652 forfeit you can see that forfeits used to be noted like: FINAL: Character X1 def. Character Y2 in dom due to forfeit. After the practice room was created the format became: FINAL: Character X1 forfeits the duel vs. Character Y2 in dos due to forfeit. The bot and its workings are Kal’s bailiwick and I’m not even going to pretend I understand how it works.

Neo Eternity wrote: Mon Jun 13, 2022 12:00 pm What do you all think about these ideas?
I think my own thoughts regarding how to deal with people forfeiting, without valid reasons, especially those that do so a lot, might be too harsh for some people’s liking. I’m looking forward to seeing the changes in the DoM rules regarding this and other issues.

Re: In regards to ending duels prematurely

Posted: Wed Jun 15, 2022 1:41 am
by Neo Eternity
I would like to start by touching on something that Arthour mentioned:

Arthour wrote:One solution could perhapes be that the players continue the duel, but ICly the duels ends when the character has 'forfeited'. The standings are unaffected, but ICly the effect remains the same? Dont know if thats already been said, just my two pence
The way I am reading this, it looks like a stronger extension of the idea I mentioned of using hand-waving to facilitate the duel taking place OOC even if it can't reasonably do so IC. So my hand-waving idea is creating proxy avatars in the ring and explicitly leaving their origin unexplained, so that the IC version of the bot has something to "watch", and thus there is an IC version of the OOC duel that has to continue, and gets recorded.

My reading of your idea is that it goes even further than mine (and you said yours first, too! shame on me! 😂): Don't even bother roleplaying the rest of the duel at all if your characters agree to end it. You can finish the duel OOC, while the characters are doing something else entirely. So, basically, what Robert said. Is that what you're trying to get at here, Arthour? I think that's a fine idea. We also have to make sure that we're okay with doing that sort of hand-waving, and whether or not we're okay with that is still unclear.

PrlUnicorn wrote:However, if your interpretation is correct then it tells me that he does not have a clear enough understanding of how the system currently works. Completed duels are recorded, as already stated, and if those duels were to be excluded for any reason it creates additional work for Standings Keeper to sift through and find them.
How does this idea affect that in any way? Arthour's idea is that the duel continues to completion OOC, and there is no IC version of the duel; there wouldn't have to be. So no work for the standings keeper.

I wanted to address Arthour's idea first because it's on topic, and IMO, a pretty good idea. This next bit was originally part of the below section, but I am moving it up here because it ties directly into Arthour's idea and is relevant to the topic at hand.

I have no issues with Ellie and Lillian or anyone else exiting the ring and opting to use proxies to complete their duel. If I did, it would be wrong of me to have my own characters use a summon for similar purposes. They could simply have walked out of the ring. It doesn’t have to get complicated. Most active duelists would have grasped the concept that for reasons of their own, Ellie and Lillian were opting to have proxies duel in their place. The KISS rule can be applied here. I would have respected the decision to use proxies, no questions asked. It would only have had an effect on their duel.
Okay. So what this reads to me as--and please correct me if I am wrong--is that there never had to be any explanation at all for where the proxy avatars came from. If I'm reading that correctly, that's awesome, because that opens some important doors! However, you mention earlier in your post that you thought Ellie could have done it herself, and that's something I would not want readers to take away from that if I could help it. It does seem like the more I leave unexplained, the more risk there is of attributing it to something Ellie specifically can do. Maybe I could have made it clear that Ellie didn't put them there while still not providing any explanation. Would that have still been okay? Because that may have implied the ward did it, even if I didn't say that the ward did it, and I had written from the perspective that even implication wasn't okay for settings fixtures. If in fact, it was and is okay, then canonical settings accommodations to let characters leave the ring--regardless of what their abilities are or what they think beforehand to take into the ring with them from an equipment rack--don't actually have to exist at all.

Between this and Arthour's idea, as long as we're okay with this sort of hand-waving, the ethical concerns are accounted for. Characters can safely leave the ring when they need to and any other continued participation in the duel is unreasonable for them. There may end up being unexplained magical proxies fighting in there, or maybe there is actually no fighting taking place at all even though the bot is calling, and there's no explanation for any of that, because there doesn't have to be. If someone chooses to care about the disconnect, that reflects on them. The duel is still going to finish, exactly as staff insists that it must. Is that something we're all cool with doing?

--- --- ---

I still feel like there is a lot of distraction from the main purpose of this thread taking place, but at the same time, there are a lot of things that I think deserve to be addressed. So I'm submitting this reply with that caveat and the little horizontal rule up there to set this part aside. I think that after this, I would prefer there not be any more settings talk in this thread unless it specifically has to do with how it facilitates what this thread is about: quitting duels and/or avoiding quitting them.

If we want to talk about settings consistency and canonization matters, I think it is a discussion that is worth having, but I think it's better as its own thread. The reason I'm not just going ahead and making this part of the reply its own thread is that I'm still in defense mode here, and I think that kind of sucks. If we're going to have a thread about this, I think we deserve to give it a better start than me being on my back foot.

PrlUnicorn wrote: Tue Jun 14, 2022 10:07 pmI have never understood why some people approach discussions on rules and regulations with I feel rather than I think. I might be one of the few that has this mindset. It reminds me way too much of Justices on SCOTUS trying to determine the constitutionality of laws based on their personal beliefs.
This is an example of how communication can be so tricky since someone can take an entirely different but understandable reading of another person's choice of words. I learned growing up to be an "I feel" kind of person during discourse as a means of softening my opinion and being earnest about my emotions, because the objective of discussion is understanding, not victory. It's supposed to avoid making me look like a SCOTUS justice, currently taking away crucial human rights based on views that they are immovable on. It's unfortunate that it appears to have had the opposite effect this time. I'll try to be careful about that moving forward.

There’s nothing wrong with bringing up an idea/opinion for consideration for rules changes. It is, however, timing that often is an issue on these things. A long time ago, community members were advised to apply a 24 hour rule when addressing certain problems so they had time to cool off and review things with a clearer head to hopefully address them without emotional attachment, usually of the angry variety. Had you taken a cool down period the first time you brought this up in the Green Room then addressed it on the board, there might not have been a need for round two.
I agree. "Round one" would have been better off as a board discussion like this; if it had, we may have already had this sorted out by now.

My larger concern was a player randomly modifying a ward in any given venue. (...) However, the minute Neo‘s experimentation with modifications to any given ward was brought up, that changed things for me. Neo was not present and had nothing to do with what was going on in the ring at that time.
Again, I agree, it was wrong for me to do that. And again, I apologize.

I don't think that is a reasonable extrapolation. Twilight Isle, as you know, is a pocket dimension. Why would the Ward of Gondar need to cross into another dimension, and a magical dimension at that, to be used outside the boundaries of Rhydin? To my knowledge, the Isle has its own protections and defenses.
Conversely, why wouldn't it? If you know that you can fight all sports in all venues, then there's no frame of reference to know how that works. Nothing here says that wards are specific to each location, so the only way you'd presume that is to have knowledge of other stories that use that convention, which players are not currently expected to have. Are the wards a per-sport thing? Does the Isle ward appear in the Arena and Outback when a Magic duel takes place? Does the Ward of Gondar appear in on the Isle and Outback when a Swords duel takes place? The answer to that seems to be "no", and that's fine. Let's write it down somewhere so that the mistake is more difficult to make again, and that we can help players more efficiently.

You might not have read the full discussion in the Green Room. The one I read:
Alasdair confirmed that Ward of Gondar was specific to the Arena and Arcade. That alone says it is not in the other venues.
Max confirmed that the Isle had its own wards.
Jaycy confirmed that DoF fights in the Outback are unwarded.
You pointed out the staff was debating this. I saw no debate among the coordinators. I saw confirmations of several things regarding their specific area.
I read the discussion and I logged off because I wanted to handle this better than I did the first time. I do remember that being the end result, but it didn't get there as cleanly as this.

And while we're on that subject: if the Ward of Gondar is specific to the Arena and Arcade, and the Isle ward is specific to the Isle, then what ward is serving DoS and DoM duels in the Outback? Is that why some staff said those duels aren't warded at all? Because some characters cannot be expected to participate in DoS and DoM duels in the Outback without warded protection. Other staff said "there can be a ward for that", and I think that is because they recognized that not having a ward could make the Outback a Fists-only land for many characters, and they would prefer that the venues avoid trying to be insular and/or favoritist like they used to be back in the day.

So if these details are important--and I'm getting the sense that they are--then this needs to be worked out and given a canon explanation. Is the Outback ward unnamed and vague like the Isle ward? I would like DoF staff to weigh in on this matter if we end up making a new thread.

Based on your words, you, a past coordinator, didn't actually know the answer/history and made a presumption about what was where instead of confirming it before you acted. Given those circumstances, isn't it a bit hypocritical to berate any of them for what you seem to see as lack of knowledge when your own is lacking? If I misread or misunderstood your words, please let me know. This also begs the question, why didn’t you clarify and question what ward was where when you were a coordinator? You are talking about things not being codified and my question is as a past coordinator aren’t you partly responsible for the lack of that information being available? What I am saying right here is a perfect example of why bringing up that information can bite you in the ass in any given discussion. Had you not brought that up, I would have omitted the reference to your past position.
I don't like being forced to reverse course on a concession I made to not speak of my time as a coordinator, but this leaves me with little choice.

No, I didn't know that, because I didn't need to, then. Back when I was a coordinator, there were very concrete wedges driven between all three sports. The sort of situation we have right now: all sports in all venues? Advancement only through wins? Those were all pipe dreams to me; things I would have loved to see but could not possibly have made happen in the climate at the time. Getting Duel of Magic 4 to exist in a community highly resistant to change was already difficult enough of a task. We pulled it off though, because it was a highly collaborative effort, and doing so lessened the wedge that existed between DoM and the other sports.

Anyways, the only thing I needed to care about when I was a coordinator was Twilight Isle. The ward there was not named at the time, and had no details codified. We knew it did mostly the same thing that the Arena ward did, and that was the important part. Back then, the only place where all three sports took place was the Annex. We never really codified how it worked that Magic could take place there, either. Was it the Ward of Gondar? Was it the Isle ward? Nobody wanted to take a hard say on it, so I simply took that to mean that it didn't matter. If we had determined at the time that it was important to make that information consistent, canonized, and available, then yes, it would have fallen on mine and Mur's shoulders to codify that information and make it available, or Lem's, or Rena's, or etc etc. But that determination was never made, because nobody brought it up until now.

I'm not here to "berate" anyone for information not being available. I don't think I wrote with that tone, and certainly did not have that intent, but if that's how it came across, I apologize for that. I am simply making an observation that the information is not currently available in stark contrast to the fact that it seems to be very important to you, seemingly the current DoM staff, and potentially other players as well. If it's important, let's fix it.

A lot of the Duels’ history disappeared because AOL’s boards used to scroll off at a certain number of posts. Someone might have logs of those old posts. I lost many of mine due to a harddrive crash, years ago. Point is, some of us read the story of the creation or reinforcement of the Ward of Gondar in the Arena. Since it doesn’t seem to be in the Dueler’s Archive it was apparently one of the many victims of the scroll off. I haven’t sifted through there or the current boards to find the storyline about Shakira creating a rupture in the Ward of Gondar or the Blindfold Proxy story, but those things are also part of history regarding the Ward of Gondar. (Unless I am remembering wrong, the Shakira SL was approved by management. I do not remember what the story was with Blindfold Proxy. ) It matters because, iirc, blood in the sands of the Arena and Arcade’s rings are means of continuing to reinforce the Ward of Gondar. Anyone learning that might not want to allow their blood to be used that way or any way for that matter.
I chose to bold that last sentence, because that's actually really important for some characters, and it could bear some clarification. Here's another thing: another player told me that they found out that you can die on the Isle (implied: more easily than the Arena). And I was like... "wait, you can die on the isle?!" I was never under that understanding. Because that definitely needs to be worked out.

This is why I advocate for preserving the history of the Duels and Rhydin as a whole while we all move forward and create new things. (...) Recording and preserving this knowledge is important for future reference, I think we are in agreement on that.
I am very much in agreement with that. Let's recover and preserve that knowledge, and then put the parts of it that are necessary in order for players to respect the settings front and center in our documentation. I know we play loosey-goosey with canonization in a general sense, but I don't think that precludes allowing certain bits to be important, like they already are. I am okay with the which-ward-where matter being important. Since it's important, let's put it in the documentation.

I would really like to continue discussion on this in a separate thread. A separate thread for this matter would also better serve matters like clarifying specific details about the settings. What happens to the blood in the ring, what characters should be concerned about it? Does the Isle ward not stave off death? Where are the details that still exist? Where should we put them when we recover them? Etc etc etc. Besides, it doesn't have much to do with quitting duels, except for how the settings facilitate avoiding that.

Re: In regards to ending duels prematurely

Posted: Wed Jun 15, 2022 1:54 am
by Strawberry
I'm just gonna point out that Max's original response most certainly already offered "finishing the duel in the bot without continuing the RP" as a suggestion in the very first reply section.

So uh. Not sure why there's debate around whether it'd be okay when it's already been offered as a viable solution by staff. No need to make things more complicated than they already are. I'd suggest re-reading Max's suggestions (as they are DoM's suggestions) because a lot of what I'm seeing people ask for in here... was already addressed by her post.

That's me pointing it out as a player and community member, not as an official staff post. Expect one of those later in the week once we've given more people a chance to weigh in.

Re: In regards to ending duels prematurely

Posted: Wed Jun 15, 2022 2:04 am
by Neo Eternity
Strawberry wrote: Wed Jun 15, 2022 1:54 am I'm just gonna point out that Max's original response most certainly already offered "finishing the duel in the bot without continuing the RP" as a suggestion in the very first reply section.
You're absolutely right! Here it is:
Max Lager wrote:(...) or finishing the duel in the bot without continuing the RP (the method suggested for years at this point when dealing with RP or a player that makes you uncomfortable) (...)
Looks like we took different routes to the same destination and didn't realize it was the same place. I will give Max's initial reply a comprehensive re-read tomorrow, but I wanted to at least highlight that specific bit tonight.

Re: In regards to ending duels prematurely

Posted: Wed Jun 15, 2022 2:06 am
by Strawberry
Neo Eternity wrote: Wed Jun 15, 2022 2:04 am
Strawberry wrote: Wed Jun 15, 2022 1:54 am I'm just gonna point out that Max's original response most certainly already offered "finishing the duel in the bot without continuing the RP" as a suggestion in the very first reply section.
You're absolutely right! Here it is:
Max Lager wrote:(...) or finishing the duel in the bot without continuing the RP (the method suggested for years at this point when dealing with RP or a player that makes you uncomfortable) (...)
Looks like we took different routes to the same destination and didn't realize it was the same place. I will give Max's initial reply a comprehensive re-read tomorrow, but I wanted to at least highlight that specific bit tonight.
As is the proxy option.

For those that don't wanna go back and dig and scroll;
Ways to achieve the same objective in a different way include using magical implements to finish the duel, create proxies, etc, as well as writing through uncomfortable situations, using roleplay to de-escalate situations (i.e. Sending HC as a move but the RP reads Character A recognizes Character B is stressed by the exchange and lowers their fists to instead offer a hug), or finishing the duel in the bot without continuing the RP (the method suggested for years at this point when dealing with RP or a player that makes you uncomfortable). Lastly, the practice duel function is available (and was pointed out at the point of the original issue) as an option to have the dueling calls and flare without the impact to standings.
Bold emphasis mine, since these seem to be the things people are wanting to see most.

Re: In regards to ending duels prematurely

Posted: Wed Jun 15, 2022 3:09 am
by Royal
Neo Eternity wrote: Wed Jun 15, 2022 1:41 amHere's another thing: another player told me that they found out that you can die on the Isle (implied: more easily than the Arena). And I was like... "wait, you can die on the isle?!" I was never under that understanding. Because that definitely needs to be worked out.
Neo Eternity wrote: Wed Jun 15, 2022 1:41 amDoes the Isle ward not stave off death? Where are the details that still exist? Where should we put them when we recover them? Etc etc etc. Besides, it doesn't have much to do with quitting duels, except for how the settings facilitate avoiding that.
Twilight Isle Settings Page
Carved into the cooling lava, the Rings are a permanent feature of the landscape, and contain great magical power. These rings limit the spells that may be worked within. They also prevent any spells from crossing its boundaries, and heal all wounds as duelists exit. After all, these duels are not to the death.
I think there's been a misunderstanding, especially when the setting page is using the very same description that's been in place since the Rings of Honor version of the website.

It is also listed in on the Discord under the Twilight Isle description pin, which was posted in 2018:

Image

So I am unsure why there is confusion, perhaps it's due to not using the word "Ward".

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As for duels being to the death, and this isn't me as coordinator talking, this is me as a player who's been watching and participating in these duels for years at this point. Death, in all sports, is a possibility. There are characters that the wards do not work on, so what would happen if they took too much damage? Possibly death. What happens if a fight happens outside of the rings because it was an off the cuff match? Death could happen. This is, of course, the choice of the players - as the player is the only one who can choose if their character lives or dies.

I'm pretty sure there's been deaths in the Arena, I've had my character Jesse be mortally wounded multiple times in each location and the homunculus body being left behind as nothing more than a corpse.

I wanted to comment on this since it was brought up in the thread, but I'll end it here. More importantly though I wanted to post up the information from the Twilight Isle setting to correct any possible confusion that may be out there about Twilight Isle not, officially, having healing properties for their rings.