In regards to ending duels prematurely
Posted: Wed Jun 08, 2022 2:53 pm
Hi.
I'm looking to start a conversation on the current ruleset we have regarding ending duels before their natural completion. The current ruleset is, "unless there is something wrong OOC, don't." I feel this ruleset is restrictive on our ability to write stories for our characters, and I want to find out why it is the way that it is, and if we can't achieve the same objectives in a different way.
Here is way too much exposition on why I am even running into this issue in the first place.
A while back, when Ellie and Mira's relationship was still burgeoning, they fought a duel, and Mira's behavior in the duel deeply disturbed Ellie. They worked it out, but they thought it was most responsible to not continue the duel. After all, there was traumatization in play, and it's not a real fight. Any sensible person would not continue a duel with someone they care about in this state. We didn't think it would be a problem. I hit the ?forfeit in the Nexus bot, and we wrote our story.
We were both contacted by DoM staff about the forfeiture and told, in more words than this, that we were not allowed to end duels for IC reasons. It only became acceptable when Mira implied that there was any amount of OOC weight behind that scene. We both walked away from that interaction with staff feeling very weird about things. Why is that what it took for it to be okay?
Later, Ellie got into a duel with an opponent who had a very savage and brutal methodology regarding dueling. She learned a very harsh lesson that day that she needed to pick her opponents better, but she also remembered that sometimes opponents start out fine, and then go completely off the rails. And she needs to be able to get out of there when that happens.
Having remembered the conversation with DoM staff about the Ellie vs. Mira duel, I took to the green room to ask about this, and... well, the conversation went very, very bad. Issues of consent were brought up, issues of potential cheating, etc etc. Feelings ran very, *very* hot.
I was asked why I could not simply "write my way out of these situations." At the time, I felt that implied that my character has to have a degree of omnipotence or some sort of macguffin in order to escape uncomfortable situations. Ellie is a regular mortal human. That's part of what makes writing her fun. I already have a character who can just anime macguffin his way out of trouble, and he's not as fun to write.
But the staff and community did not budge. Forfeiture for IC reasons remained unacceptable, and if I wanted to continue using a character with mortality and regular-human limitations and sensibilities for regular dueling, I would need to come up with a macguffin or three. I left that conversation with an extremely sour taste in my mouth, and it kept me away from dueling for a while.
While I was able to come up with personal macguffins for Ellie, the unease from the status quo stuck with me. If you are not allowed to resign or end duels for IC reasons, that effectively means that IC wise, duels must be seen through to the end no matter what happens in the ring. Any sensible person realizing that duels are not allowed to be ended would find that really messed up. Neo might be crazy strong, but he is sensible, and he would wonder how in the world he didn't realize and fix this during his time as coordinator. How could we, as players, possibly explain what is effectively a restriction imposed from OOC upon how IC events must play out?
Well, I'll get to that. Because now I have to get to what happened last night.
It does unfortunately seem like poor Ellie is a magnet for traumatic duels. None of this is on purpose, but it just keeps shaking out this way. Her duel with Lillian last night took an unfortunate turn when a water spell caused Lillian to relive some drowning-related trauma. Like a sensible and compassionate person, Ellie stopped what she was doing to help Lillian through her episode. And because Ellie is extremely compassionate and sensitive, she couldn't continue dueling after having put Lillian through that. Lillian offered to continue, but how could she in good conscience?
And here we reach the big conundrum of the night; this duel could not continue, but unfortunately, I have had it expressed to me from a multitude of angles, both official and unofficial, that ending duels for IC reasons is explicitly disallowed and heavily frowned upon. The only sensible IC course of action is to end the duel, but due to OOC viewpoints, that is not allowed. So what are our characters to do? Do you see the sort of narrative bind that the current stance on ending duels creates?
Well, Ellie does have her own proxies. She had to in order to be able to continue dueling. She has her spriggan summons and a pseudo-invulnerability spell that uses the ward. After all, if my character is mortal and concerned for her safety, making sure she can safely duel falls squarely on me. But this duel more resembled the Ellie vs Mira duel where there was a retraumatization rather than a thing of "I'm not safe, this person definitely wants to super duper hurt me." Ellie had her proxy ready, but she didn't know if Lillian would have one, or be able to use it. She was not trying to end the duel for just herself, but for Lillian too. How could we get both of them out at the same time?
So that brings me back to Neo discovering what is, again, a restriction that is imposed from OOC upon our characters' actions IC, and finding it super messed up. When I talked about the forfeiture issue with a site administrator, they were sympathetic to the viewpoint that if every duel is expected to go to completion, the duels themselves should provide means to ensure a duel's completion if the characters in the duel can't guarantee their participation. So I brainstormed ways that Neo could submit a ward modification that would generate proxies on the fly if one or both duelists were to leave the ring during a duel. The use of proxies is heavily accepted for a wide variety of great reasons. Why can't the rings themselves provide proxies?
I never followed through with any of that because a change to just my character takes way less time, energy, and effort than a change to the setting, especially when I'm not staff anymore. I may be a strong duelist, but I RP and write very casually, with a smaller portion of my free time. I didn't have the spoons to drag myself through what could be a lengthy, and potentially unpleasant, experience. But the brainstorming was useful in this situation where both characters could not continue dueling, so I improvised, re-awakened that old idea, and decided to start rolling with that. Because this improvisation required taking liberties with the setting--Neo ran an experiment on official rings--I felt that I should at least stop in the green room and deliver an implicit apology for so doing (I did a bad job of that, TBH). But it ended up reawakening the heated topic of forfeiture, and it didn't seem like that improvisation was actually received kindly anyways.
While I was busy cooking up the concoction that would macguffin both of our characters out of the ring so that the duel could continue, Lillian's player realized that the IC PTSD episode had affected her much more heavily than she anticipated, and she actually couldn't continue writing. While the topic of IC forefeiture is heated and controversial, there is at least no disagreement that when players are affected adversely, duels are allowed to end. And so we ended the duel.
What is the IC explanation for the OOC restriction on ending duels? If we are to continue running with things as they are now, we have to come up with one. After the duel ended, Ellie observed the scoreboard powering down and made a remark--though entirely in her thoughts--regarding the ward's thirst for competition and general inability to feel compassion.
I was advised in the green room not to make references to this OOC construct IC. I responded to that with hostility, and I must apologize again for having done so. I was personally wound up from having to navigate rules that I have a great deal of strong feelings towards in order to write a subject that required sensitivity, while also taking care of another player who was actually in duress. The advisory felt like a inappropriately placed jab in a very vulnerable moment, but I am sorry for my reaction to that.
We can't just not have an IC explanation for this if we are going to leave this ruleset as-is, and I feel that my explanation at least bridges some gaps. The ward heals people. In exchange, it has an insatiable thirst for competition, and that's why characters aren't allowed to end duels regardless of what happens in the rings. Are we supposed to pretend that there is no restriction on forfeiture IC even though there is one imposed externally? Because that's ridiculous; I'm not going to bend over backwards writing to accommodate this inflexibility. There has to be a corresponding IC explanation.
So now that I have made it through my stream of consciousness spew of events and emotions, I want to try and bring some structure back by asking some specific questions that can serve as potential directions for conversation going forward through this topic. I already have one of the questions and have already vomited my thoughts on it extensively: What is the IC explanation to correspond with this OOC rule? Here's some more.
Why does the rule against forfeiture for IC reasons exist? What is it meant to prevent? Is it actually effective in so doing? What are alternate means we can use to prevent those outcomes? Are those outcomes significant enough to merit the effort spent to prevent them?
What was reiterated to me repeatedly by multiple parties is that this rule exists to prevent people from cheating and/or buffering their records. I was a coordinator when we did actively have cheaters in our midst, and I play other games that are affected by cheaters. I am sympathetic to the cause of preventing cheating, but I have to ask: Is it really as much of a problem as it is made out to be?
Back when we had wins-over-losses as our ranking system, there was definitely motive to cheat. Because you could go down in rank, which would affect access to your modifiers, or the ability to hold on to a title. Now that we have flat wins as our ranking metric, where is the motive to cheat? You can't go down in rank, which means that once you have the ability to gain a title, you can't end up in a state where you would lose it. Gaining the requisite wins to enter the title game does not take much time. Tournaments regularly take place that dole out wins. The threshold to challenge is low in Magic, and in Swords, there are an abundance of grant opportunities. (I can't speak for Fists.)
Without motive to cheat, where is the cheating problem except for hypothetical? Does a hypothetical problem require safeguards that create a disproportionate degree of obstacle to our writing? And is this safeguard--frowning on forfeiture of duels--actually worth anything? If someone wants to buffer their record with the help of a friend, stopping forfeiture has absolutely no effectiveness. There are a million ways to throw a duel, some of which would be obvious, and some of which are not so much. All forfeitures have to be reviewed--that in and of itself is one thing--but is it not a waste of the limited time and energy that staff have to give to the sport to talk to people about forfeitures that occur for IC reasons? Besides, forfeiture should generally result in just throwing a duel out. If throwing a duel out can be used to cheat, just how much benefit can actually be gained that is worth the effort spent trying to prevent it?
Why, collectively, do we care if duels end prematurely for IC reasons? I have heard some state that it is a waste of players' time. Whose time? The two players who are writing a story that necessitates cancellation of a duel? In what way is that a "waste" of anyone's time? I think this point would look very differently if regulation duels were still called manually. Because a caller's time and energy are precious and finite.
And I also think this point also looks different when there is asymmetry in the matter. For example, if I get Ellie into a fight she can't handle, I do agree that it is disrespectful to the other player's time if I try to get out of it by ending the duel prematurely and the other player isn't okay with whatever story thread is trying to be written there. Most people who agree to duel aren't so much agreeing to write "stories" together, they're more agreeing to play a slow fighting game where the game itself is competitive but their narration of it is collaborative. Does this distinction merit clarification and separation into its own matter? Is this specific subset of cases what made the previous discussion of forfeiture so heated, and is it different when there is more overt collaboration in the story being written?
To end this off... why did it take Lillian's player ending up in a traumatic episode to give legitimacy to ending a duel where the characters were already trying to address trauma together? I have to admit that I feel some guilt here. I was scrambling to figure out how I could get Ellie and Lillian out of the ring so that they could take care of themselves, with the community stance on forfeiture hanging over my head. I admit that I fear that my scrambling to handle this in a way that I thought would be acceptable for the community could have led to that episode, and I am very sorry for that.
But it keeps playing over and over in my head: if we could have just stopped the duel without it being a federal issue, none of this would have been as bad as it ended up being.
So let's talk about this. For real, for real.
I'm looking to start a conversation on the current ruleset we have regarding ending duels before their natural completion. The current ruleset is, "unless there is something wrong OOC, don't." I feel this ruleset is restrictive on our ability to write stories for our characters, and I want to find out why it is the way that it is, and if we can't achieve the same objectives in a different way.
Here is way too much exposition on why I am even running into this issue in the first place.
A while back, when Ellie and Mira's relationship was still burgeoning, they fought a duel, and Mira's behavior in the duel deeply disturbed Ellie. They worked it out, but they thought it was most responsible to not continue the duel. After all, there was traumatization in play, and it's not a real fight. Any sensible person would not continue a duel with someone they care about in this state. We didn't think it would be a problem. I hit the ?forfeit in the Nexus bot, and we wrote our story.
We were both contacted by DoM staff about the forfeiture and told, in more words than this, that we were not allowed to end duels for IC reasons. It only became acceptable when Mira implied that there was any amount of OOC weight behind that scene. We both walked away from that interaction with staff feeling very weird about things. Why is that what it took for it to be okay?
Later, Ellie got into a duel with an opponent who had a very savage and brutal methodology regarding dueling. She learned a very harsh lesson that day that she needed to pick her opponents better, but she also remembered that sometimes opponents start out fine, and then go completely off the rails. And she needs to be able to get out of there when that happens.
Having remembered the conversation with DoM staff about the Ellie vs. Mira duel, I took to the green room to ask about this, and... well, the conversation went very, very bad. Issues of consent were brought up, issues of potential cheating, etc etc. Feelings ran very, *very* hot.
I was asked why I could not simply "write my way out of these situations." At the time, I felt that implied that my character has to have a degree of omnipotence or some sort of macguffin in order to escape uncomfortable situations. Ellie is a regular mortal human. That's part of what makes writing her fun. I already have a character who can just anime macguffin his way out of trouble, and he's not as fun to write.
But the staff and community did not budge. Forfeiture for IC reasons remained unacceptable, and if I wanted to continue using a character with mortality and regular-human limitations and sensibilities for regular dueling, I would need to come up with a macguffin or three. I left that conversation with an extremely sour taste in my mouth, and it kept me away from dueling for a while.
While I was able to come up with personal macguffins for Ellie, the unease from the status quo stuck with me. If you are not allowed to resign or end duels for IC reasons, that effectively means that IC wise, duels must be seen through to the end no matter what happens in the ring. Any sensible person realizing that duels are not allowed to be ended would find that really messed up. Neo might be crazy strong, but he is sensible, and he would wonder how in the world he didn't realize and fix this during his time as coordinator. How could we, as players, possibly explain what is effectively a restriction imposed from OOC upon how IC events must play out?
Well, I'll get to that. Because now I have to get to what happened last night.
It does unfortunately seem like poor Ellie is a magnet for traumatic duels. None of this is on purpose, but it just keeps shaking out this way. Her duel with Lillian last night took an unfortunate turn when a water spell caused Lillian to relive some drowning-related trauma. Like a sensible and compassionate person, Ellie stopped what she was doing to help Lillian through her episode. And because Ellie is extremely compassionate and sensitive, she couldn't continue dueling after having put Lillian through that. Lillian offered to continue, but how could she in good conscience?
And here we reach the big conundrum of the night; this duel could not continue, but unfortunately, I have had it expressed to me from a multitude of angles, both official and unofficial, that ending duels for IC reasons is explicitly disallowed and heavily frowned upon. The only sensible IC course of action is to end the duel, but due to OOC viewpoints, that is not allowed. So what are our characters to do? Do you see the sort of narrative bind that the current stance on ending duels creates?
Well, Ellie does have her own proxies. She had to in order to be able to continue dueling. She has her spriggan summons and a pseudo-invulnerability spell that uses the ward. After all, if my character is mortal and concerned for her safety, making sure she can safely duel falls squarely on me. But this duel more resembled the Ellie vs Mira duel where there was a retraumatization rather than a thing of "I'm not safe, this person definitely wants to super duper hurt me." Ellie had her proxy ready, but she didn't know if Lillian would have one, or be able to use it. She was not trying to end the duel for just herself, but for Lillian too. How could we get both of them out at the same time?
So that brings me back to Neo discovering what is, again, a restriction that is imposed from OOC upon our characters' actions IC, and finding it super messed up. When I talked about the forfeiture issue with a site administrator, they were sympathetic to the viewpoint that if every duel is expected to go to completion, the duels themselves should provide means to ensure a duel's completion if the characters in the duel can't guarantee their participation. So I brainstormed ways that Neo could submit a ward modification that would generate proxies on the fly if one or both duelists were to leave the ring during a duel. The use of proxies is heavily accepted for a wide variety of great reasons. Why can't the rings themselves provide proxies?
I never followed through with any of that because a change to just my character takes way less time, energy, and effort than a change to the setting, especially when I'm not staff anymore. I may be a strong duelist, but I RP and write very casually, with a smaller portion of my free time. I didn't have the spoons to drag myself through what could be a lengthy, and potentially unpleasant, experience. But the brainstorming was useful in this situation where both characters could not continue dueling, so I improvised, re-awakened that old idea, and decided to start rolling with that. Because this improvisation required taking liberties with the setting--Neo ran an experiment on official rings--I felt that I should at least stop in the green room and deliver an implicit apology for so doing (I did a bad job of that, TBH). But it ended up reawakening the heated topic of forfeiture, and it didn't seem like that improvisation was actually received kindly anyways.
While I was busy cooking up the concoction that would macguffin both of our characters out of the ring so that the duel could continue, Lillian's player realized that the IC PTSD episode had affected her much more heavily than she anticipated, and she actually couldn't continue writing. While the topic of IC forefeiture is heated and controversial, there is at least no disagreement that when players are affected adversely, duels are allowed to end. And so we ended the duel.
What is the IC explanation for the OOC restriction on ending duels? If we are to continue running with things as they are now, we have to come up with one. After the duel ended, Ellie observed the scoreboard powering down and made a remark--though entirely in her thoughts--regarding the ward's thirst for competition and general inability to feel compassion.
I was advised in the green room not to make references to this OOC construct IC. I responded to that with hostility, and I must apologize again for having done so. I was personally wound up from having to navigate rules that I have a great deal of strong feelings towards in order to write a subject that required sensitivity, while also taking care of another player who was actually in duress. The advisory felt like a inappropriately placed jab in a very vulnerable moment, but I am sorry for my reaction to that.
We can't just not have an IC explanation for this if we are going to leave this ruleset as-is, and I feel that my explanation at least bridges some gaps. The ward heals people. In exchange, it has an insatiable thirst for competition, and that's why characters aren't allowed to end duels regardless of what happens in the rings. Are we supposed to pretend that there is no restriction on forfeiture IC even though there is one imposed externally? Because that's ridiculous; I'm not going to bend over backwards writing to accommodate this inflexibility. There has to be a corresponding IC explanation.
So now that I have made it through my stream of consciousness spew of events and emotions, I want to try and bring some structure back by asking some specific questions that can serve as potential directions for conversation going forward through this topic. I already have one of the questions and have already vomited my thoughts on it extensively: What is the IC explanation to correspond with this OOC rule? Here's some more.
Why does the rule against forfeiture for IC reasons exist? What is it meant to prevent? Is it actually effective in so doing? What are alternate means we can use to prevent those outcomes? Are those outcomes significant enough to merit the effort spent to prevent them?
What was reiterated to me repeatedly by multiple parties is that this rule exists to prevent people from cheating and/or buffering their records. I was a coordinator when we did actively have cheaters in our midst, and I play other games that are affected by cheaters. I am sympathetic to the cause of preventing cheating, but I have to ask: Is it really as much of a problem as it is made out to be?
Back when we had wins-over-losses as our ranking system, there was definitely motive to cheat. Because you could go down in rank, which would affect access to your modifiers, or the ability to hold on to a title. Now that we have flat wins as our ranking metric, where is the motive to cheat? You can't go down in rank, which means that once you have the ability to gain a title, you can't end up in a state where you would lose it. Gaining the requisite wins to enter the title game does not take much time. Tournaments regularly take place that dole out wins. The threshold to challenge is low in Magic, and in Swords, there are an abundance of grant opportunities. (I can't speak for Fists.)
Without motive to cheat, where is the cheating problem except for hypothetical? Does a hypothetical problem require safeguards that create a disproportionate degree of obstacle to our writing? And is this safeguard--frowning on forfeiture of duels--actually worth anything? If someone wants to buffer their record with the help of a friend, stopping forfeiture has absolutely no effectiveness. There are a million ways to throw a duel, some of which would be obvious, and some of which are not so much. All forfeitures have to be reviewed--that in and of itself is one thing--but is it not a waste of the limited time and energy that staff have to give to the sport to talk to people about forfeitures that occur for IC reasons? Besides, forfeiture should generally result in just throwing a duel out. If throwing a duel out can be used to cheat, just how much benefit can actually be gained that is worth the effort spent trying to prevent it?
Why, collectively, do we care if duels end prematurely for IC reasons? I have heard some state that it is a waste of players' time. Whose time? The two players who are writing a story that necessitates cancellation of a duel? In what way is that a "waste" of anyone's time? I think this point would look very differently if regulation duels were still called manually. Because a caller's time and energy are precious and finite.
And I also think this point also looks different when there is asymmetry in the matter. For example, if I get Ellie into a fight she can't handle, I do agree that it is disrespectful to the other player's time if I try to get out of it by ending the duel prematurely and the other player isn't okay with whatever story thread is trying to be written there. Most people who agree to duel aren't so much agreeing to write "stories" together, they're more agreeing to play a slow fighting game where the game itself is competitive but their narration of it is collaborative. Does this distinction merit clarification and separation into its own matter? Is this specific subset of cases what made the previous discussion of forfeiture so heated, and is it different when there is more overt collaboration in the story being written?
To end this off... why did it take Lillian's player ending up in a traumatic episode to give legitimacy to ending a duel where the characters were already trying to address trauma together? I have to admit that I feel some guilt here. I was scrambling to figure out how I could get Ellie and Lillian out of the ring so that they could take care of themselves, with the community stance on forfeiture hanging over my head. I admit that I fear that my scrambling to handle this in a way that I thought would be acceptable for the community could have led to that episode, and I am very sorry for that.
But it keeps playing over and over in my head: if we could have just stopped the duel without it being a federal issue, none of this would have been as bad as it ended up being.
So let's talk about this. For real, for real.