Duel of Swords Official Rules.
Posted: Wed Jan 21, 2015 8:53 pm
These will be the official rules for the Duel of Swords sport.
Duel of Swords Ranking
Fighters rise in rank according to their success in their duels. Ranks are assigned according to the number of Wins over Losses (WoL) a fighter maintains.
Official Dueling Cycle Times:
The Standings
The Warlord Tournament
*Note: The rules contained in this post are the most up to date. The rules on the included webpage are officially out of date.
Duel of Swords Ranking
Fighters rise in rank according to their success in their duels. Ranks are assigned according to the number of Wins over Losses (WoL) a fighter maintains.
Code: Select all
Rank Requirement Number of Fancy Maneuvers
Commoner less than 2 wins than losses (0)
Swordsman 2-4 more wins than losses (1)
Master at Arms 5-9 more wins than losses (2)
Grand Master 10-14 more wins than losses (3)
Warlord 15+ wins than losses (4)
Baron By challenge (*5)
Overlord By challenge (*6)
(*During regular dueling only, Barons and the Overlord are restricted to 4 Fancies versus a dueler ranked Grandmaster or below.)
Official Dueling Cycle Times:
- 1. Winter Cycle will start on the first Thursday of January at 6 PM EST.
2. Spring Cycle will start on the first Thursday of April at 6 PM EST.
3. Summer Cycle will start on the first Thursday of July at 6 PM EST.
4. Fall Cycle will start on the first Thursday of October at 6 PM EST.
The Standings
- 1. The DoS Standings will be considered Official on Thursday, 6PM EST. If they are posted before then, any challenges made before 6PM EST on Thursday will be considered null and void, allowing other challenges to be issued properly.
2. Title Changes are not considered official until they are listed in the standings. This means should a challenge take place on a Friday, and the Baron or Overlord lose their defense, they still gain the benefits of that rank until the new standings take place.(Fancies, Grants, Testing, etc.)
3. Challengers, while they may be considered the new titleholder upon victory, will not gain the benefits of that new title until such time as the Standings reflect their victory. (I.E. Warlords, should they win a Barony, will maintain their 4 fancies until the new standings)
The Warlord Tournament
- 1. A Warlord's Tournament will be held once every three months near the middle of each cycle. There will be a grace period of fourteen (14) days prior to and fourteen (14) days beginning the day after each Warlord's Tournament during which no challenge may be issued to the Overlord. (With exception to the Warlord Tournament winner, once the WLT is concluded. They may issue a challenge to the Overlord). The Overlord has the option to waive the post Warlord Tournament grace of fourteen (14) days should the Overlord Challenge prize not be awarded. Inactive Warlords may join the Warlord Tournament.
2. The first place finisher will have the first choice of any prize available. Each subsequent finisher shall then choose their prize until there are no prizes remaining. The list of prizes will include, but not be limited to, an test free challenge to the Overlord, a test free challenge to any Barony, and any vacant Baron's rings. Should a finisher refuse to select a prize, his prize shall default to the next place finisher. ( For winning a prize as an inactive duelist see rule 8 )
3. The challenges, where applicable, to the Overlord, Barons, and any other prizes given must be made within two weeks (14 days) of the Tournament's conclusion. This challenge is not subject to the "Right of Challenge" and cannot be denied for any reason. This challenge shall follow the "Universal Terms of Challenge" with regard to response and dueling date. The Challenger will not lose any normally accumulated rights of challenge as a result of the Warlord Tournament.
4. Participants will be seated in the Tournament based upon the discretion of the Official running that Tournament.
5. The results of duels fought in the tournament are not counted in the regular standings, and are not counted towards standings activity.
6. The format for the Warlord tournament shall be double elimination style.
7. There can be no tie results in a Tournament duel. The duel will go into overtime until it reaches a conclusion. A minimum of five points must be scored by the winner.
8. Inactive grant winners are required to gain one (1) activity duel during the two week (14 day) period, starting after the Warlord tournament, to become active and use their challenge grants. This activity duel will be verified by way of the Shift Reports and does not have to wait for the Official Standings. If an inactive duelist takes a vacant Baron's ring as a prize they will have until the end of the cycle to become active. If this activity is not gained then the title will be stripped.
- 1. To be eligible to enter the tournament, the duelist must be ranked below Warlord on the last standings before the tournament.
- a. Duelists not listed on the standings before the Tournament may join, and will duel at the rank of Commoner in that tournament.
b. Duelists who would be reinstated as Warlord, but are listed as inactive may not join the Talon of Redwin tournament.
3. There can be no tie results in a Tournament duel. The duel will go into overtime until it reaches a conclusion. A minimum of five points must be scored by the winner.
4. The winner of the tournament will receive:- a. The rank of "Talon of Redwin" for the period following the tournament until the beginning of the next tournament as well as a dirk carrying the crest of Siera Redwin.
b. He or she shall be listed in the standings as both the "Talon of Redwin" as well as under the current ranking that he or she possesses.
c. The historical record of the Duel of Swords shall also reflect the name of the tournament's winner.
d. The winner of the tournament would reign as "Talon of Redwin" for the complete cycle until a winner from the next tournament emerges.
- Note: Byes do not count towards wins.
7. If the winner does advance in rank to hold the ranking of Warlord, Baron, or Overlord, the winner is not eligible for the bump in fancies unless he/she drops back below the ranking of Warlord again.
8. The fancy awarded by holding the Talon of Redwin does, indeed, stack with all other fancies, including that of the Squire rank. But the duelist fancy amount never goes above the number of 4 fancies awarded. e.g. A Grand Master has 3 fancies. As a squire, the GM would have 4. A GM squire with the Talon would still only have 4 fancies instead of 5. The only duelists whose fancy count exceeds 4 are the Barons and Overlord. - a. Duelists not listed on the standings before the Tournament may join, and will duel at the rank of Commoner in that tournament.
*Note: The rules contained in this post are the most up to date. The rules on the included webpage are officially out of date.