> Go to the Watch with the jackass in tow.
"I think we should probably take that guy to the Watch," you tell Serge. "He felt really malicious when he was coming on to me. Like... not like a guy who just stubbornly wants some. Just... way worse."
"You don't say," replies Serge, looking to the spot on the wall where the hole once was. His eyes narrow. He doesn't seem to be at all opposed to putting the guy through more hell, except for one catch. "We don't have any evidence, though."
"Well, let's just go take him there and see if there's anything they can do." You're pretty insistent about this.
Serge shrugs. He doesn't seem particularly resistent to the idea. It feels like there are things he'd rather do, but he's fine with letting that guy get some more punishment. He leads the way outside through the front door.
> Notice that everyone is staring at you.
You just now notice that most of the eyes in the inn right now are on the two of you, and become incredibly self-conscious. The three of you did indeed make quite a bit of a scene. You shrink back a bit, tucking your head into your shoulders and wishing your skirt had pockets just so you could stick your hands in them. You look forward to Serge, who is sending off waves of discontent and general unpleasantness to try and deflect all the attention, or at least keep it from getting to him. You quickly scurry up next to him and grab onto his arm to try and get some of that protection.
You immediately feel more comfortable once you're outside of the inn, though there are now some people gathered around the guy on the ground. Serge just walks straight over to the guy, his
Apathy clearly on par with that of a honey badger.
It only just now dawns on you that you have not at all considered the logistics of transporting this guy. Neither you nor Serge have particularly high
Strength. If you can get him up together, you won't carry him for long.
> Find a cart of some kind to toss him in.
As much as you'd like to pretend that you're on an episode of
Jackass, you can't find any carts around that aren't occupied with cargo or people using them.
> Do some steroids to increase your Strength.
That's highly illegal and strikes you as a bad idea regardless. Knowing what the side effects are for men, you don't want to know what they do to women.
> Just drag him along the ground.
Yet another bad idea from beyond the fourth wall. That won't be any easier than carrying him together, and it's more likely to wake him up.
> Call Thunder to carry him.
Ah yes, that's right! You have a nifty
horse that is plenty strong enough to carry even this guy. You reach into your purse and rummage about for your
horse whistle. Meanwhile, Serge shooes off the bystanders. "Nothing to see here. Get going." They don't care enough to stick around.
You pull out an
action figure. Damnit. You think you've seen this guy before. Shirtless, spiky blue hair, blue shorts, yellow headband... some
high-profile duelist of some kind? There's a button on his back. You press it. "I'm the greatest!" Huh.
> This is dumb. Throw it away.
You toss it over your shoulder. Why are such weird things in your purse of holding? You go digging about again and successfully retrieve your horse whistle. It doesn't look like anything special. Just a normal old silver whistle. You blow hard on it. It doesn't sound any different than a normal whistle either. Regardless, Thunder comes trotting up to you in just a few minutes.
> Help Serge lift the guy up onto your horsie.
With the combined effort of your meager Strength stats, you are able to hoist the guy up onto the horse. You take a little bit of time to adjust him so that he won't fall off or wake up from discomfort. Then you head off together toward the nearest
Watch station.
> Get pestered while in transit.
You feel your purse buzzing. Someone must be pestering you. You reach in and retrieve your phone, the only thing you seem to be able to retrieve from it without it being a federal freaking issue. "Who is it?" asks Serge. Your response is a groan, and his response is a chuckle. "Say no more." It's a guy who's... well-meaning, but unpleasant as of late.
Pesterlog wrote:vigorousOx started pestering sillyFlower at 12:06 PM
VO: GOOD DAY, ELINA.
SF: uuuugh... why do you gotta be so stuffy?
VO: I AM NOT STUFFY.
SF: yes you are! you always talk so formal and you always call me by my full name.
VO: IT IS SIMPLY IN MY NATURE.
SF: just... nevermind. *le sigh* what's up?
You do actually sigh. "It's not like I dislike him, he's just all stuffy and overbearing, and it's frustrating. He always thinks he knows what's best for us. I already see how this conversation's going to go."
Pesterlog wrote:VO: I NOTICED IN MY SOCIALIZATION FEED THAT YOU AND SERGE CHECKED IN AT THE RED DRAGON INN.
SF: yes?
VO: I ADVISE THAT THE TWO OF YOU CLEAR OUT OF THAT AREA IMMEDIATELY.
SF: uhhh... why?
VO: THERE IS TROUBLE AFOOT THERE.
SF: trouble? like what? are there cultists hanging around there again?
SF: ooh! or are the soda taps suspected to be poisoned again?
SF: ooh! or is the stew finally going to rebel against all life on this planet?
VO: WHY MUST YOU SPEAK TO ME WITH SUCH ATTITUDE?
SF: because there's never actually any trouble!
VO: NONSENSE.
SF: no, not nonsense! you are always so quick to believe these tabloid rumors!
SF: and you always make it a federal issue about our safety!
SF: look, i appreciate that you look out for us, really.
SF: but it's gotten way past silly and is now just a huge annoyance.
SF: you gotta stop believing everything you read so easily!
VO: NO, THIS TIME IT IS DIFFERENT.
VO: I DID NOT READ ANYTHING. I SAW THE TROUBLE MYSELF.
SF: oh, is that so?
VO: I SAW A GROUP OF WARRIORS WEARING THE EMBLEM OF A MALICIOUS ORGANIZAION ON THEIR BACKS, HEADING IN THE INN'S DIRECTION.
SF: oh really. malicious organization, huh?
VO: INDEED. I HAVE READ OF MANY OF THEIR VILLAINOUS ESCAPADES.
SF: you know what? no. look. cut it out.
SF: serge and i just straight up kicked a guy's butt.
VO: WHAT?
SF: he started some trouble, and we beat him up.
SF: so we can take care of ourselves. we don't need you looking out for us!
SF: and we don't need your hyper-paranoid warnings and made up stories!
VO: ELINA, THIS IS VERY IMPORTANT. I NEED YOU TO DESCRIBE SOMETHING FOR ME.
SF: nope. no no no. lalalalala.
SF: i'm done letting you be paranoid about us.
SF: send me a message when you actually want to hang out, like we used to.
sillyFlower ceased pestering vigorousOx at 12:20 PM
"Still being paranoid as usual?" Serge can see you frowning quite exasperatedly.
You preface your response with a huff. "Yup. He has the gall to say there are a bunch of baaaad warriors coming our way, too."
"He's graduated from poisoned taps and Stew rumors, huh?" He shakes his head, but you can tell that Serge isn't as quick to dismiss VO's warning. You can tell he's got a bad feeling, and it almost makes you feel bad for being so dismissive. But you can only cry wolf so many times before you lose all your credibility. Serge has never led you astray. He's never cried wolf. You've seen the personal tribulations he's endured with your own eyes, even before the recent incidents. Meanwhile, none of VO's warnings have ever turned out to be true. That's why you are able to believe Serge, and VO's warnings are just silly paranoia.
You've already arrived at the station by the time your frustrating conversation ends. Incidents happen fairly often at the Red Dragon Inn, so there's a Watch station very close. Now for the awkward thing of delivering a miscreant upon a horse...
> Just take Thunder into the station.
"Whoa there, little lady." You're stopped at the door immediately by a
watchman coming out. "You can't bring him in here, for an overwhelming number of reasons." You frown kind of defeatedly.
> Ask the watchman to carry the guy in.
You point to the guy on top of your horse. "We got attacked by this guy at the Red Dragon Inn."
Serge corrects you immediately. "Well, more you than me. I just stopped him. You were the one he was so menacingly after." You pause for a bit, but you're a smart lady and you figure out his angle. If you prevent the situation with as much severity as possible, they'll be more willing to check it out, despite your lack of evidence that he committed any actual crime.
The watchman looks up at the guy on the horse. He squints... then his eyes widen momentarily. You can tell that he's pretty shocked at what he just saw. You look up at the guy too. You can't tell what's so shocking about him. "Yes, right away, ma'am," says the watchman. He comes over and immediately shames the two of you with his superior
Strength that allows him to carry the guy by himself.
> Follow him in.
You and Serge follow the watchman into the station and take a look around. It's a fairly spacious entry area. It's been around for a while though, and has seen better days. You look to the front desk, and see a man with long blonde hair and a long black trenchcoat speaking to a young female receptionist. His voice is low, his tone distinguished. "Please inform me when you have leads on--"
He is interrupted by the watchman carrying your captive. "Detective Caliber!"
The man turns around, revealing a face with sharp, stoic features and pinkish purple eyes. His eyes widen slightly at what he sees.
"We have him... the
slaver you've been pursuing in Skycrest!"
Both yours and Serge's jaws drop simultaneously. A
slaver?! The two of you just defeated a slaver?! Almost as shocking... a slaver just tried to snatch you up?!
> Finally enter the slaver's name.
Detective Caliber speaks up. "
Jasper Stone. I finally have you... Why is it that we are now in custody of him?"
"It seems these two defeated him..." the watchman glances back to indicate the two of you.
> Enter the detective's name.
The detective's eyes are now on you. "Impressive. My name is
Kersh Caliber. I currently work as a
detective in the city of
Skycrest. Please describe the confrontation. Spare no details, please."
"Well..." you start, rubbing the back of your head, still coming to grips with the fact that you and Serge had a run-in with a slaver, and you're not in a collar. "He was coming on to me. It seemed harmless at first, and we got him to go away. Then he came back, more aggresively. More... maliciously. The two of us fought him off together."
"How intriguing." Kersh strokes his chin. "But he is fairly strong, especially his burst artes... how-- !!" He starts to question more, but something stops him.
"What's the matter, Detective?" asks the receptionist.
> Be Kersh and address the bad juju you just felt.
You are now Kersh. And you are not feeling particularly rushed to reply to the receptionist. Trouble is afoot. You can feel it. Multiple strong fighting spirits are converging upon this point. They are certain to be Stone's cronies. How were they so quickly alerted to their boss's predicament? Your eyes scan around slowly, as if looking through the walls. That is not something you can do, though.
"Ugh!" Your attention is suddenly caught by the pained cry of the watchman in front of you. "Aaaah!" Immediately followed by the shocked scream of the young woman. Your line of sight jerks to that direction, and you witness the now conscious Stone cutting down the watchman with his scimitar, to the horror of the young woman. The young man stands in front of her to protect her, gritting his teeth.
Stone places his foot on the chest of the fallen watchman and glares menacingly at the young duo. "You... little... f%#@ing... runts..." His grin is palpably menacing. He points to the young man. "I'm gonna kill you..." Then he points to the young woman. "And then I'ma take you back wi' me, and ya might just find yerself on th' market in the next day 'r so. A cutie like you's gonna fetch a hoigh proice." The woman shrinks back, eyes wide with horror.
The young man becomes visibly enraged, and you can feel an immense, horrific power rising from deep inside him.
"Ain...!"" What appears to be black veins spread out from his rapidly blackening eyes.
"Soph...!"
The woman seems more terrified with the development transpiring directly in front of her. "Serge, don't!!"
> Defuse the situation.
It is clear to you now that this is something you can not allow to happen. You reach deep into your mind, seeking
memories that are not yours. In fact, they are the memories of
all the citizens of a
long extinct kingdom, one in a
long dead realm.
"Memory of Horror." You conjure the memory of a woman stolen away and forced to endure the horrors that Stone surely intends to put the terrified young woman here through. And then you send them straight at Stone.
You see Stone's body lock up immediately. His spine straightens up, and his fists unclench, fingers twitching. You can see his shaved head rapidly perspiring, but you can't see his widened eyes. "K-Kersh! You b-bastard!" Serge is overtaken with surprise, and you feel the horrific energy ebbing away. His eyes fade back to normal, and the veins vanish. Stone's head jerks as it slowly turns to face you, teeth clenched. "You followed m-me here?!"
"You can run, but you cannot hide." Your face is bereft of any expression other than faint contempt as you regard the slaver. Indeed, your poker face is impeccable. When it comes to poker faces, you're the best there is. "Did you actually think I would lose your trail if you went to the planetary capital? Rather the opposite. This city is more active than Skycrest. I can obtain leads more rapidly, reliably, and efficiently here. It was an ill-thought move."
The slaver cackles as he starts to supress the memory. "You know w-wha' else was a bad move? Lettin' me and mah boys c-corner ya like this!" Stone forces a grin, holding up something that looks like a walkie talkie. Damn. He must have used it before losing consciousness. With one last surge of will, Stone pushes the memory out, and snaps his fingers. Earthen pillars shoot up from the floor and lift the roof up off of the station. A multitude of rough-and-tumble looking warriors leap over the walls.
> Fill 'em with lead.
You have no intention of letting them corner you. You reach into your
Trenchoat of Holding and pull out two machine guns. Without missing a beat, you depress both triggers in unison, unleashing a storm of bullets upon the descending warriors. The young woman screams again, and crouches down. Serge covers her up. An admirable gentleman. The warriors that were descending to corner you are now wounded, neutralized bodies.
> Fail to notice the smoke bomb.
In the midst of the bullet fire, you were unable to hear the signature hiss of a smoke bomb, and your vision is now already completely obscured. You hear the loud thud of the roof falling back into place to contain the smoke.
> Serge: Get thrown against the wall.
You start to cough, only just now aware of the smoke filling up the room. You clutch tightly onto Ellie for dear life, determined to protect her at all costs. "Outta th' way, runt." You hear Jasper's gruff voice just before he grabs you by the neck, and forcefully yanks you off of your best friend, chucking you hard against the wall. You slam into it unceremoniously.
> Ellie: Become a slave.
"Serge!!" You cry out as you no longer feel your best friend's protection, and hear the sound of a body slamming into an object. You suddenly feel yourself being lifted up by your neck... and then the cold metal of a collar around it.
"Yer all mine, toots." You can feel yourself going completely and utterly white. No. Oh god, no. This is not happening.
"No...! No!! Let me go!! Let me go, let me go, let me go!!!" You desperately start to flail your arms and legs about, trying to punch and kick Jasper, a last ditch effort to get freedom. You feel your attacks impact uselessly. You're much better at fighting with a sword. You can feel yourself being carried outside.
You are chucked into the sidecar of a motorcycle. You hear Serge's voice cry desperately for you. "Ellie!! Ellie, no!!!"
You have to fight. You reach for your purse to retrieve No Name, but it is yanked from your person. Damnit!! "Hol' onta this." You assume it's been chucked to one of his minions. You're too disoriented and panicked to be sure. You see your last bit of daylight just before the cover of the sidecar slams down over you.
You've never seen a sidecar anything like this, but it's no surprise that a slaver would have one. You bang desperately on the cover, hoping to knock it open, or punch through, or something. Again, you are much better at wrecking things with a sword. You feel the motorcycle zoom off, and are jostled inside the sidecar.
Tears flow down your cheeks. It's no use. You are a slave.
> Serge: Do an acrobatic freaking pirouette off the handle.
No. That did not just happen. That did NOT JUST HAPPEN!! You let out a scream in a primal rage, and against the painful protest of your injured body, you force yourself to stand and stumble outside.
You're going after her. You're going to get her back. You don't care what happens to you. You don't care what it takes. You don't care if you lose yourself. In fact... you're more than happy to let the darkness swallow you if it means more strength to save her.
Your eyes blacken immediately, and the black veins cover your face. "RrrrrRRRRAAAAAAAAAAGGGGGHHHHHH!!!!!" You somehow manage to dash after the motorcyle. You don't care that it's much, much faster than you. You're going to chase it.
Despite the rapidly deteriorating state of your sanity, Thunder trots up beside you and offers you a ride. You hop on.
The horse does not seem to care as you give yourself completely and utterly to the darkness inside you.
> Kersh: Damage control.
That did not just happen. Literally all of the worst case scenarios just unfolded right in front of you. Ellie has become a slave, Serge has flown off in a rage, and Stone has gotten away. You scowl in discontent as the smoke finally dissipates.
You need to go after them, but you need to make a plan. Not only do you have to defeat Stone, but you must also rescue Ellie, and you must also prevent Serge from making the situation worse. You must go in prepared. But first, you need to know where you are even going.
You look around for survivors among the minions you shot down. You hear groaning and look to one man who is starting to get up. You grab him by the back of his collar and give him some assistance. Your piercing eyes meet his, and he is immediately scared out of his wits. "You're going to tell me where Stone's Rhy'Din establishment is."
The minion regains his wits and narrows his eyes. "Never!" He then spits in your face, but you tilt your head aside to dodge the loogie.
"Never, hmm?" Your eyes narrow at his. "We'll just see about that." You carry the minion with you toward the back of the station, relaying an order to the receptionist, who has been hiding behind her desk for sometime, on the way. "Send an officer to the interrogation room."
-= END OF ACT 1 =-
> CHARACTER SELECT SCREEN!!
Holy crap, it's a character select screen! Where did this thing come from?! There are four characters on it. Ellie is grayed out, in a universal UI convention that means you can't pick her right now. Then there's Serge, riding Thunder after Jasper. Then there's Kersh, taking an unfortunate minion in for interrogation. Then there's... who's this guy? You can only see his silhouette, but he looks like he's built like a brick house. Is this VO?
Please select your character!
> Be Serge. - 2
> Be Kersh. - 0
> Be VO. - 2
Aw, hell.