Posted: Thu May 13, 2010 12:36 am
I agree with this sentiment. All duels are equal as no matter the outcome, it would count. All wins however are not equal. The Wins SoA system opens itself up to lower ranked abuse by upper ranks. That seems painfully obvious to me. If dueling and defeating a Commoner is worth the same as dueling and defeating a Warlord... What are people going to do? Lean toward dueling the person they have the biggest advantage over.Kalamere wrote:I agree with this, though likely not for the reason it was stated.And this continues to move closer and closer to the old peer win system.
Once we start requiring wins, the next argument down the logical path is that not all wins are created equal and some warlords are hunting commoners to achieve their quota. The argument has already been made in the preceding pages of this thread.
The desire is for a show of activity. Activity in and of itself does not mean winning. It means being in attendance in the arena and getting in the rings.
A simple duel count accomplishes that.
I'd prefer to see peer wins over any of these ideas. But I think the idea that has the best chance for long term survival is the Duels SoA. Any system with numbers is flexible and a cyclic cap doesn't seem necessary in my mind.