[ For the story leading to this event: Click Here ]
Those who step through the portal of Twilight Isle will see a lone table standing to the side. Etched into the wood before three decks of cards reads: "The Crystal Tower of Light and Dark Calls. The Balance of Twilight Isle is disturbed. The Diurnal, The Nocturnal, or will you let Fate decide?"
The cards are there for you to take — but only one. Once taken the card will be yours to keep and signify you as aligning with either the Path of the Sun / the Diurnal Sect, or the Path of the Moon / the Nocturnal Sect.
Yet — there sits a third stack of cards with their faces turned; the single word, "Fate", etched into the wood above it. Will you forgo choice and allow fate to decide which path you walk?
The Diurnal Sect
"Path of the Sun"
Those who join the Diurnal Sect wish to see the Light prevail. Should this sect win the Tower of Light and Dark will shed all Darkness and glow bright with basking light. Only those who fought for the Diurnal Sect will be allowed entry into its hallowed halls to discover the mysteries, knowledge, and magical artifacts within.
The Nocturnal Sect
"Path of the Moon"
Those who join the Nocturnal Sect wish to see the Night prevail. Should this sect win the Tower of Light and Dark will shed all Light and fall beneath the veil of darkness. Only those who fought for the Nocturnal Sect will be allowed entry into its hallowed halls to discover the mysteries, knowledge, and magical artifacts within.
Fate
"Be guided by Fate."
Fate will decide which Sect you join. Will you walk the path of Light or beneath the veil of Darkness?
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Twilight. The struggle between the Light and Dark.
As you duel in magic your sect will grow stronger. Through gaining the powers of the Elements or besting those of the other sect.. there are many ways to gather energy for either the Light or the Dark.
For every new member of a sect your energy will be raised by 3 points. Should the new sect member be a Keeper, the energy given will be amplified to 5 points.
A victory within a regulation duel in Magic will see that the winner gains 5 points of energy, while the defeated gain 3 points. An undecided match that results in a tie will see both fighters gaining 4 points. Should your opponent be one of the opposite sect, the energy gained will be amplified (+2 point bonus for both fighters).
Energy can also be gained through taking or defending an Elemental Tower. Should you be victorious in your challenge the energy will be of a larger sum (10 points for either defending or gaining a title in DoM), and through the magical conflict even those who are defeated will have residual energy gained for their sect (5 points should you be defeated in a challenge.).
Those who do not join a sect will be part of "Twilight".
Neither Light nor Dark. The energy conducted by duels against a non-sect member will still help your cause.
The Crystal Tower of Light and Dark slumbers..
but it will awaken at the start of the newest cycle.
Draw your card
(Sign up below!)
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Out of Character Information
When the Event Begins
The event will officially begin at the start of Week 1. Sunday, April the 21st at 7 PM EST. And will last until the end of the cycle.
While dueling before April the 21st will not give points to your sect, your joining the side of Light or Dark will still gain the sign up bonus upon your character entering the event. Your characters orbs will not begin gathering energy until the 21st, but please feel free to play out the situation as you like before the official event begins.
For those who Choose Fate
Choose Fate? You will be coin-flipped into a sect. If you'd like to play out choosing fate but OOCly choose a sect? Feel free. But be sure to include it in your sign up / card draw below.
Orbs of Light and Dark
Once a participant takes a card they will be granted an orb of Dark or Light from the Tower that is attached to the card. These orbs are what transfers magical energy (Points), be it of light or dark, from your duels back to the Tower. The more energy gained, the stronger the orb becomes. This orb is yours to grow and evolve as you see fit. Will it gain a voice? Will it take on a new shape? That is for you to decide.
Orb of Light (Left) // Orb of Dark (Right)
Where can I see the points updated?
You can see it here! Please click the link.
May I switch to the other Sect?
Sorry. Once a sect is taken, either by choice or fate, it will be kept as that sect throughout the cycle.
May I have more than one character in this event?
Yes. Feel free!
Point Breakdown
Join a Sect = 3 points ( +2 Bonus should you be a Keeper )
Win a Duel = 5 Points ( +2 Bonus should your opponent be of the opposite sect )
Tie a Duel = 4 Points ( +2 Bonus should your opponent be of the opposite sect )
Lose a Duel = 3 Points ( +2 Bonus should your opponent be of the opposite sect )
Win a Challenge = 10 points ( +2 Bonus should your opponent be of the opposite sect )
Lose a Challenge = 5 points ( +2 Bonus should your opponent be of the opposite sect )
Feel free to waive grace if you'd like to gain more points, but do not feel pressured. This is meant to be fun!
Participate in the end of the cycle Archmage Tournament = 2 Points for Joining
Each match during the Tournament will result in the win/loss point gains. Bonuses will also apply.
The Archmage Tournament winner, should they be part of a sect, will gain 20 points for their sect.
Participants will be given an Icon based on their Sect at the end of the Cycle.
Diurnal Sect // Path of the Sun -
Nocturnal Sect // Path of the Moon -
Any questions? Feel free to ask on Discord or in Private Messages.
Please enjoy yourselves and have fun.